diff options
| author | yum <yum.food.vr@gmail.com> | 2026-03-30 19:04:05 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-03-30 19:04:05 -0700 |
| commit | ec217afada3913129d6ca038b1bf8539a4adb9c0 (patch) | |
| tree | 3de7a2b20c138169367b720f0b47b42a2a7ecfca /3ner.shader | |
| parent | c7c1f7733eac8d28faed999ee0dc4796d16a6ade (diff) | |
Add burley tiling AO; make LUTS gradient editable
Diffstat (limited to '3ner.shader')
| -rwxr-xr-x | 3ner.shader | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/3ner.shader b/3ner.shader index 63e8118..4ec5b47 100755 --- a/3ner.shader +++ b/3ner.shader @@ -696,11 +696,19 @@ Shader "yum_food/3ner" _Burley_Tiling_Maintex("Base color", 2D) = "white" {} _Burley_Tiling_Maintex_LUT("Base color LUT", 2D) = "white" {} + //ifex _Burley_Tiling_Ambient_Occlusion_Enabled==0 + [HideInInspector] m_start_Burley_Tiling_Ambient_Occlusion("Ambient Occlusion", Float) = 0 + [ThryToggle(_BURLEY_TILING_AMBIENT_OCCLUSION)] _Burley_Tiling_Ambient_Occlusion_Enabled("Enable", Float) = 0 + _Burley_Tiling_Ambient_Occlusion_Map("Texture", 2D) = "white" {} + [Gradient] _Burley_Tiling_Ambient_Occlusion_Map_LUT("LUT", 2D) = "white" {} + [HideInInspector] m_end_Burley_Tiling_Ambient_Occlusion("Ambient Occlusion", Float) = 0 + //endex + //ifex _Burley_Tiling_Smoothness_Enabled==0 [HideInInspector] m_start_Burley_Tiling_Smoothness("Smoothness", Float) = 0 [ThryToggle(_BURLEY_TILING_SMOOTHNESS)] _Burley_Tiling_Smoothness_Enabled("Enable", Float) = 0 _Burley_Tiling_Smoothness_Map("Texture", 2D) = "white" {} - _Burley_Tiling_Smoothness_Map_LUT("LUT", 2D) = "white" {} + [Gradient] _Burley_Tiling_Smoothness_Map_LUT("LUT", 2D) = "white" {} //ifex _Burley_Tiling_Smoothness_Invert_Enabled==0 [HideInInspector] m_start_Burley_Tiling_Smoothness_Invert("Invert", Float) = 0 @@ -723,7 +731,7 @@ Shader "yum_food/3ner" [HideInInspector] m_start_Burley_Tiling_Heightmap("Heightmap", Float) = 0 [ThryToggle(_BURLEY_TILING_HEIGHTMAP)] _Burley_Tiling_Heightmap_Enabled("Enable", Float) = 0 _Burley_Tiling_Heightmap("Texture", 2D) = "gray" {} - _Burley_Tiling_Heightmap_LUT("LUT", 2D) = "white" {} + [Gradient] _Burley_Tiling_Heightmap_LUT("LUT", 2D) = "white" {} [HideInInspector] m_end_Burley_Tiling_Heightmap("Heightmap", Float) = 0 //endex |
