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authoryum <yum.food.vr@gmail.com>2026-03-30 19:04:05 -0700
committeryum <yum.food.vr@gmail.com>2026-03-30 19:04:05 -0700
commitec217afada3913129d6ca038b1bf8539a4adb9c0 (patch)
tree3de7a2b20c138169367b720f0b47b42a2a7ecfca /3ner.shader
parentc7c1f7733eac8d28faed999ee0dc4796d16a6ade (diff)
Add burley tiling AO; make LUTS gradient editable
Diffstat (limited to '3ner.shader')
-rwxr-xr-x3ner.shader12
1 files changed, 10 insertions, 2 deletions
diff --git a/3ner.shader b/3ner.shader
index 63e8118..4ec5b47 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -696,11 +696,19 @@ Shader "yum_food/3ner"
_Burley_Tiling_Maintex("Base color", 2D) = "white" {}
_Burley_Tiling_Maintex_LUT("Base color LUT", 2D) = "white" {}
+ //ifex _Burley_Tiling_Ambient_Occlusion_Enabled==0
+ [HideInInspector] m_start_Burley_Tiling_Ambient_Occlusion("Ambient Occlusion", Float) = 0
+ [ThryToggle(_BURLEY_TILING_AMBIENT_OCCLUSION)] _Burley_Tiling_Ambient_Occlusion_Enabled("Enable", Float) = 0
+ _Burley_Tiling_Ambient_Occlusion_Map("Texture", 2D) = "white" {}
+ [Gradient] _Burley_Tiling_Ambient_Occlusion_Map_LUT("LUT", 2D) = "white" {}
+ [HideInInspector] m_end_Burley_Tiling_Ambient_Occlusion("Ambient Occlusion", Float) = 0
+ //endex
+
//ifex _Burley_Tiling_Smoothness_Enabled==0
[HideInInspector] m_start_Burley_Tiling_Smoothness("Smoothness", Float) = 0
[ThryToggle(_BURLEY_TILING_SMOOTHNESS)] _Burley_Tiling_Smoothness_Enabled("Enable", Float) = 0
_Burley_Tiling_Smoothness_Map("Texture", 2D) = "white" {}
- _Burley_Tiling_Smoothness_Map_LUT("LUT", 2D) = "white" {}
+ [Gradient] _Burley_Tiling_Smoothness_Map_LUT("LUT", 2D) = "white" {}
//ifex _Burley_Tiling_Smoothness_Invert_Enabled==0
[HideInInspector] m_start_Burley_Tiling_Smoothness_Invert("Invert", Float) = 0
@@ -723,7 +731,7 @@ Shader "yum_food/3ner"
[HideInInspector] m_start_Burley_Tiling_Heightmap("Heightmap", Float) = 0
[ThryToggle(_BURLEY_TILING_HEIGHTMAP)] _Burley_Tiling_Heightmap_Enabled("Enable", Float) = 0
_Burley_Tiling_Heightmap("Texture", 2D) = "gray" {}
- _Burley_Tiling_Heightmap_LUT("LUT", 2D) = "white" {}
+ [Gradient] _Burley_Tiling_Heightmap_LUT("LUT", 2D) = "white" {}
[HideInInspector] m_end_Burley_Tiling_Heightmap("Heightmap", Float) = 0
//endex