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authoryum <yum.food.vr@gmail.com>2026-07-21 15:49:33 -0700
committeryum <yum.food.vr@gmail.com>2026-07-21 15:49:33 -0700
commit110b619e8579a946f2448c61da380a8e4ae8cc48 (patch)
tree00641c6bdca70e07c382c0948e5cb986d4940cbe /3ner.shader
parent40cca6047a1cbaf9f8567aacddf67a877cdc3530 (diff)
Fallback cubemap turns on when scene has no reflection probe
Diffstat (limited to '3ner.shader')
-rwxr-xr-x3ner.shader2
1 files changed, 1 insertions, 1 deletions
diff --git a/3ner.shader b/3ner.shader
index 2fd6b94..c18668a 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -41,7 +41,7 @@ Shader "yum_food/3ner"
[HideInInspector] m_start_IBL("Image-based lighting", Float) = 0
_Exposure_Occlusion("Exposure Occlusion", Range(0.001, 10)) = 1
- //ifex _Custom_Cubemap_Enabled==0
+ //ifex _Custom_Cubemap_Enable_Static==0
[HideInInspector] m_start_Custom_Cubemap("Custom Cubemap", Float) = 0
[ThryToggle(_CUSTOM_CUBEMAP)] _Custom_Cubemap_Enable_Static("Enable (static)", Float) = 0
[DoNotLock] [ToggleUI] _Custom_Cubemap_Enable_Dynamic("Enable (dynamic)", Float) = 0