blob: 4e222e805fbd65e11d068a02b9079e96a797cc5c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
#ifndef __INTERPOLATORS_INC
#define __INTERPOLATORS_INC
#include "AutoLight.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv0 : TEXCOORD0;
float2 uv1 : TEXCOORD1;
float2 uv2 : TEXCOORD2;
float2 uv3 : TEXCOORD3;
float3 normal : NORMAL;
float4 tangent : TANGENT;
float4 color : COLOR; // vertex color
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f {
#if defined(_TESSELLATION)
float4 tpos : INTERNALTESSPOS;
#endif
linear noperspective centroid float4 pos : SV_POSITION;
float4 uv01 : TEXCOORD0;
float4 uv23 : TEXCOORD1; // just one more uv slot bro please
float4 objPos : TEXCOORD2;
float3 worldPos : TEXCOORD3;
float3 normal : TEXCOORD4;
float3 tangent : TEXCOORD5;
float3 binormal : TEXCOORD6;
float4 eyeVec : TEXCOORD7; // eyeVec.xyz | fogCoord
float4 color : TEXCOORD8;
float3 vertexLight : TEXCOORD9;
UNITY_LIGHTING_COORDS(10,11)
#if defined(_TROCHOID)
float3 orig_pos : TEXCOORD12;
#endif
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
#endif // __INTERPOLATORS_INC
|