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#ifndef __FEATURES_INC
#define __FEATURES_INC
//ifex _Ambient_Occlusion_Enabled==0
#pragma shader_feature_local _AMBIENT_OCCLUSION
//endex
//ifex _Wrapped_Lighting_Enabled==0
#pragma shader_feature_local _WRAPPED_LIGHTING
//endex
//ifex _Min_Brightness_Enabled==0
#pragma shader_feature_local _MIN_BRIGHTNESS
//endex
//ifex _Outlines_Enabled==0
#pragma shader_feature_local _OUTLINES
//endex
//ifex _Outline_Mask_Enabled==0
#pragma shader_feature_local _OUTLINE_MASK
//endex
//ifex _Matcap0_Enabled==0
#pragma shader_feature_local _MATCAP0
#pragma shader_feature_local _MATCAP0_MASK
//endex
//ifex _Rim_Lighting0_Enabled==0
#pragma shader_feature_local _RIM_LIGHTING0
#pragma shader_feature_local _RIM_LIGHTING0_MASK
//endex
//ifex _Rim_Lighting1_Enabled==0
#pragma shader_feature_local _RIM_LIGHTING1
#pragma shader_feature_local _RIM_LIGHTING1_MASK
//endex
#endif // __FEATURES_INC
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