1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
|
bl_info = {
"name": "Bake Vertex to Target Vector",
"blender": (4, 2, 0),
"category": "Mesh",
"version": (2, 3, 0),
"author": "yum_food",
"description": "Bake vertex vectors with automatic center and scale calculation in Edit Mode, with submesh deduplication"
}
import bpy
import mathutils
import bmesh
import math
from bpy.props import BoolProperty, FloatProperty, IntProperty, PointerProperty
from bpy.types import Panel, Operator, PropertyGroup
from collections import deque, defaultdict
class BakeVertexSettings(PropertyGroup):
correction_angle_x: FloatProperty(
name="X",
description="Correction angle for the X-axis",
default=math.pi,
subtype='ANGLE'
)
correction_angle_y: FloatProperty(
name="Y",
description="Correction angle for the Y-axis",
default=0.0,
subtype='ANGLE'
)
correction_angle_z: FloatProperty(
name="Z",
description="Correction angle for the Z-axis",
default=0.0,
subtype='ANGLE'
)
class MeshUtils:
"""Utility functions for mesh operations"""
@staticmethod
def with_mode(mode):
"""Decorator to handle mode switching"""
def decorator(func):
def wrapper(self, context, *args, **kwargs):
original_mode = context.mode
if mode == 'OBJECT' and context.mode != 'OBJECT':
bpy.ops.object.mode_set(mode='OBJECT')
elif mode == 'EDIT' and context.mode != 'EDIT_MESH':
bpy.ops.object.mode_set(mode='EDIT')
try:
result = func(self, context, *args, **kwargs)
finally:
if original_mode == 'EDIT_MESH' and context.mode != 'EDIT_MESH':
bpy.ops.object.mode_set(mode='EDIT')
elif original_mode == 'OBJECT' and context.mode != 'OBJECT':
bpy.ops.object.mode_set(mode='OBJECT')
return result
return wrapper
return decorator
@staticmethod
def with_multi_object_support(process_func_name='process_object'):
"""Decorator to add multi-object support to operators"""
def decorator(func):
def wrapper(self, context, *args, **kwargs):
original_active = context.active_object
selected_objects = [obj for obj in context.selected_objects if obj.type == 'MESH']
if not selected_objects:
self.report({'WARNING'}, "No mesh objects selected")
return {'CANCELLED'}
total_stats = {}
processed_count = 0
for obj in selected_objects:
context.view_layer.objects.active = obj
if hasattr(self, process_func_name):
success, stats = getattr(self, process_func_name)(context, obj)
else:
result = func(self, context, obj, *args, **kwargs)
if isinstance(result, tuple) and len(result) == 2:
success, stats = result
else:
success, stats = (result == {'FINISHED'}), {}
if success:
processed_count += 1
for key, value in stats.items():
if isinstance(value, (int, float)):
total_stats[key] = total_stats.get(key, 0) + value
else:
total_stats[key] = value
context.view_layer.objects.active = original_active
total_stats['object_count'] = processed_count
if hasattr(self, 'format_report'):
message = self.format_report(total_stats)
else:
if processed_count == 0:
self.report({'WARNING'}, "No objects processed")
return {'CANCELLED'}
message = f"Processed {processed_count} object(s)"
if message:
self.report({'INFO'}, message)
return {'FINISHED'}
return wrapper
return decorator
@staticmethod
def get_selected_vertices(mesh):
"""Get indices of selected vertices"""
return {v.index for v in mesh.vertices if v.select}
@staticmethod
def build_adjacency(mesh, vertex_indices):
"""Build adjacency list for given vertices"""
adjacency = {idx: set() for idx in vertex_indices}
for edge in mesh.edges:
v0, v1 = edge.vertices
if v0 in adjacency and v1 in adjacency:
adjacency[v0].add(v1)
adjacency[v1].add(v0)
return adjacency
@staticmethod
def flood_fill(start_nodes, adjacency_func):
"""Generic flood fill algorithm"""
visited = set()
result = set()
queue = deque(start_nodes)
while queue:
current = queue.popleft()
if current in visited:
continue
visited.add(current)
result.add(current)
for neighbor in adjacency_func(current):
if neighbor not in visited:
queue.append(neighbor)
return result
@staticmethod
def find_islands(nodes, adjacency_func):
"""Find connected components"""
islands = []
visited = set()
for node in nodes:
if node in visited:
continue
island = MeshUtils.flood_fill([node], lambda n: adjacency_func.get(n, []))
visited.update(island)
islands.append(island)
return islands
@staticmethod
def select_edges_and_faces(mesh):
"""Select edges and faces based on selected vertices"""
for edge in mesh.edges:
v0, v1 = edge.vertices
if mesh.vertices[v0].select and mesh.vertices[v1].select:
edge.select = True
for face in mesh.polygons:
if all(mesh.vertices[v].select for v in face.vertices):
face.select = True
@staticmethod
def build_position_map(vertices, scale):
"""Build a map of vertices by quantized position"""
position_map = defaultdict(list)
for v in vertices:
if hasattr(v, 'index'):
key = tuple(int(v.co[i] * scale) for i in range(3))
position_map[key].append(v.index)
else:
key = tuple(int(v[i] * scale) for i in range(3))
position_map[key].append(v)
return position_map
@staticmethod
def get_or_create_uv_layer(mesh, name):
"""Get or create a UV layer by name"""
return mesh.uv_layers.get(name) or mesh.uv_layers.new(name=name)
class BaseSubmeshOperator(Operator):
"""Base class for submesh operations with common functionality"""
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
obj = context.active_object
return obj and obj.type == 'MESH' and context.mode == 'EDIT_MESH'
def get_selected_submeshes(self, mesh):
"""Get selected vertices grouped by submesh"""
selected = MeshUtils.get_selected_vertices(mesh)
if not selected:
return []
adjacency = MeshUtils.build_adjacency(mesh, selected)
return MeshUtils.find_islands(selected, adjacency)
@MeshUtils.with_multi_object_support('process_object')
def execute(self, context):
pass
class ToleranceOperatorMixin:
"""Mixin for operators that use tolerance values"""
def get_scale_from_tolerance(self, tolerance):
"""Convert tolerance to scale factor for quantization"""
return min(1.0 / tolerance, 1e7) if tolerance > 0 else 1e7
class MESH_OT_select_all_linked(BaseSubmeshOperator):
bl_idname = "mesh.select_all_linked"
bl_label = "Select All Linked Submeshes"
bl_description = "Select all vertices in any submesh that has at least one vertex selected"
def process_object(self, context, obj):
mesh = obj.data
# Get BMesh for edit mode operations
bm = bmesh.from_edit_mesh(mesh)
bm.verts.ensure_lookup_table()
initially_selected = {v.index for v in bm.verts if v.select}
if not initially_selected:
return False, {}
# Build adjacency using BMesh
all_vertices = set(range(len(bm.verts)))
adjacency = {idx: set() for idx in all_vertices}
for edge in bm.edges:
v0, v1 = edge.verts[0].index, edge.verts[1].index
adjacency[v0].add(v1)
adjacency[v1].add(v0)
islands = MeshUtils.find_islands(all_vertices, adjacency)
expanded_count = 0
affected_islands = 0
for island in islands:
if island & initially_selected:
new_selections = island - initially_selected
if new_selections:
expanded_count += len(new_selections)
affected_islands += 1
# Select all vertices in the island using BMesh
for idx in island:
bm.verts[idx].select = True
# Select edges and faces based on selected vertices
for edge in bm.edges:
if edge.verts[0].select and edge.verts[1].select:
edge.select = True
for face in bm.faces:
if all(v.select for v in face.verts):
face.select = True
# Update the mesh
bmesh.update_edit_mesh(mesh)
return True, {
'affected_islands': affected_islands,
'expanded_count': expanded_count
}
def format_report(self, stats):
if stats['object_count'] == 0:
return "No objects with selected vertices found"
return f"Expanded selection in {stats['affected_islands']} submeshes ({stats['expanded_count']} new vertices) across {stats['object_count']} object(s)"
class MESH_OT_select_linked_across_boundaries(BaseSubmeshOperator, ToleranceOperatorMixin):
bl_idname = "mesh.select_linked_across_boundaries"
bl_label = "Select Linked (Cross Boundaries)"
bl_description = "Select linked vertices, crossing submesh boundaries where vertices share locations"
epsilon: FloatProperty(
name="Location Tolerance",
description="Maximum distance for vertices to be considered at the same location",
default=0.0001,
min=0.0,
max=1.0,
precision=6,
subtype='DISTANCE'
)
def build_combined_adjacency(self, bm):
"""Build adjacency including both edges and position-based connections"""
# Build edge adjacency
edge_adjacency = {v.index: set() for v in bm.verts}
for edge in bm.edges:
v0, v1 = edge.verts[0].index, edge.verts[1].index
edge_adjacency[v0].add(v1)
edge_adjacency[v1].add(v0)
# Build position-based adjacency
scale = self.get_scale_from_tolerance(self.epsilon)
position_map = defaultdict(list)
for v in bm.verts:
key = tuple(int(v.co[i] * scale) for i in range(3))
position_map[key].append(v.index)
position_adjacency = {}
for vertices_at_pos in position_map.values():
if len(vertices_at_pos) > 1:
for i, v1 in enumerate(vertices_at_pos):
if v1 not in position_adjacency:
position_adjacency[v1] = set()
position_adjacency[v1].update(vertices_at_pos[i+1:])
for v2 in vertices_at_pos[i+1:]:
if v2 not in position_adjacency:
position_adjacency[v2] = set()
position_adjacency[v2].add(v1)
def combined_adjacency(vertex):
neighbors = set()
if vertex in edge_adjacency:
neighbors.update(edge_adjacency[vertex])
if vertex in position_adjacency:
neighbors.update(position_adjacency[vertex])
return neighbors
return combined_adjacency
def process_object(self, context, obj):
mesh = obj.data
# Get BMesh for edit mode operations
bm = bmesh.from_edit_mesh(mesh)
bm.verts.ensure_lookup_table()
initially_selected = {v.index for v in bm.verts if v.select}
if not initially_selected:
return False, {}
combined_adjacency = self.build_combined_adjacency(bm)
visited = MeshUtils.flood_fill(initially_selected, combined_adjacency)
# Select vertices using BMesh
for idx in visited:
bm.verts[idx].select = True
# Select edges and faces based on selected vertices
for edge in bm.edges:
if edge.verts[0].select and edge.verts[1].select:
edge.select = True
for face in bm.faces:
if all(v.select for v in face.verts):
face.select = True
# Update the mesh
bmesh.update_edit_mesh(mesh)
expanded_count = len(visited) - len(initially_selected)
return True, {
'selected': len(visited),
'expanded': expanded_count
}
def format_report(self, stats):
if stats['object_count'] == 0:
return "No objects with selected vertices found"
return f"Selected {stats['selected']} vertices ({stats['expanded']} new) across {stats['object_count']} object(s)"
def draw(self, context):
layout = self.layout
layout.prop(self, "epsilon")
layout.label(text="Connects vertices at same location", icon='INFO')
class MESH_OT_deduplicate_submeshes(BaseSubmeshOperator, ToleranceOperatorMixin):
bl_idname = "mesh.deduplicate_submeshes"
bl_label = "Deduplicate Submeshes"
bl_description = "Remove duplicate submeshes from selection that have vertices at the same locations"
tolerance: FloatProperty(
name="Position Tolerance",
description="Maximum distance for vertices to be considered at the same position",
default=0.0001,
min=0.0,
max=1.0,
precision=6
)
def get_island_signature(self, island_verts):
"""Create a hash for an island based on vertex positions"""
decimal_places = 6 if self.tolerance == 0 else max(0, int(-math.log10(self.tolerance)))
positions = []
for v in island_verts:
co = v.co
rounded = tuple(round(co[i], decimal_places) for i in range(3))
positions.append(rounded)
positions.sort()
return tuple(positions)
def process_object(self, context, obj):
mesh = obj.data
# Get BMesh for edit mode operations
bm = bmesh.from_edit_mesh(mesh)
bm.verts.ensure_lookup_table()
# Get selected vertices
selected_indices = {v.index for v in bm.verts if v.select}
if not selected_indices:
return False, {}
# Build adjacency
adjacency = {idx: set() for idx in selected_indices}
for edge in bm.edges:
v0, v1 = edge.verts[0].index, edge.verts[1].index
if v0 in selected_indices and v1 in selected_indices:
adjacency[v0].add(v1)
adjacency[v1].add(v0)
# Find islands
island_indices = MeshUtils.find_islands(selected_indices, adjacency)
if len(island_indices) <= 1:
return False, {}
# Create island vertex lists
islands = []
for island_idx_set in island_indices:
island_verts = [bm.verts[idx] for idx in island_idx_set]
islands.append(island_verts)
# Group islands by signature
island_groups = defaultdict(list)
for island in islands:
signature = self.get_island_signature(island)
island_groups[signature].append(island)
vertices_to_delete = set()
duplicate_count = 0
# Mark duplicate islands for deletion
for group in island_groups.values():
if len(group) > 1:
# Keep the first island, delete the rest
for island in group[1:]:
for v in island:
vertices_to_delete.add(v)
duplicate_count += 1
if not vertices_to_delete:
return False, {}
# Delete vertices using BMesh
bmesh.ops.delete(bm, geom=list(vertices_to_delete), context='VERTS')
# Update the mesh
bmesh.update_edit_mesh(mesh)
return True, {
'duplicates': duplicate_count,
'vertices_deleted': len(vertices_to_delete)
}
def format_report(self, stats):
if stats['object_count'] == 0:
return "No objects processed"
return f"Removed {stats['duplicates']} duplicate submeshes ({stats['vertices_deleted']} vertices) across {stats['object_count']} object(s)"
def draw(self, context):
layout = self.layout
layout.prop(self, "tolerance")
layout.label(text="Set to 0 for exact matching", icon='INFO')
class MESH_OT_select_hidden_faces(BaseSubmeshOperator, ToleranceOperatorMixin):
bl_idname = "mesh.select_hidden_faces"
bl_label = "Select Hidden Faces"
bl_description = "Select faces that are hidden behind other faces (overlapping with opposing normals)"
position_tolerance: FloatProperty(
name="Position Tolerance",
description="Maximum distance for vertices to be considered at the same position",
default=0.001,
min=0.0,
max=0.1,
precision=6,
subtype='DISTANCE'
)
normal_tolerance: FloatProperty(
name="Normal Tolerance",
description="Maximum angle difference for normals to be considered opposing",
default=0.1,
min=0.0,
max=math.pi,
precision=3,
subtype='ANGLE'
)
def process_object(self, context, obj):
mesh = obj.data
# Get BMesh for edit mode operations
bm = bmesh.from_edit_mesh(mesh)
bm.faces.ensure_lookup_table()
selected_faces = [f for f in bm.faces if f.select]
faces_to_check = selected_faces if selected_faces else list(bm.faces)
if len(faces_to_check) < 2:
return False, {}
scale = self.get_scale_from_tolerance(self.position_tolerance)
def get_center_hash_variations(center):
"""Get hash variations for a point near grid boundaries"""
variations = []
boundary_threshold = 0.1 # If within 10% of grid boundary
# For each dimension, determine which cells to hash to
cells = []
for i in range(3):
scaled = center[i] * scale
floored = int(scaled)
frac = scaled - floored
if frac < boundary_threshold:
# Near lower boundary, include previous cell
cells.append([floored - 1, floored])
elif frac > (1.0 - boundary_threshold):
# Near upper boundary, include next cell
cells.append([floored, floored + 1])
else:
# Not near boundary
cells.append([floored])
# Generate all combinations (max 8 for a corner)
for x in cells[0]:
for y in cells[1]:
for z in cells[2]:
variations.append((x, y, z))
return variations
def faces_match(face1, face2):
"""Check if two faces have matching vertices at same positions"""
if len(face1.verts) != len(face2.verts):
return False
# For each vertex in face1, check if there's a matching vertex in face2
tolerance_sq = self.position_tolerance * self.position_tolerance
for v1 in face1.verts:
found_match = False
for v2 in face2.verts:
if (v1.co - v2.co).length_squared <= tolerance_sq:
found_match = True
break
if not found_match:
return False
return True
# Group faces by center position for finding candidates
center_hash_map = defaultdict(list)
face_data = {}
for face in faces_to_check:
center = face.calc_center_median()
# Store face data
face_data[face.index] = {
'normal': face.normal.normalized(),
'face': face,
'center': center
}
# Hash by center position (with boundary handling)
center_variations = get_center_hash_variations(center)
for center_hash in center_variations:
center_hash_map[center_hash].append(face.index)
hidden_faces = set()
checked_pairs = 0
checked_face_pairs = set()
# Check faces that have the same center hash
for center_hash, face_indices in center_hash_map.items():
if len(face_indices) < 2:
continue
for i in range(len(face_indices)):
for j in range(i + 1, len(face_indices)):
face1_idx = face_indices[i]
face2_idx = face_indices[j]
# Skip if we've already checked this pair
pair = (min(face1_idx, face2_idx), max(face1_idx, face2_idx))
if pair in checked_face_pairs:
continue
checked_face_pairs.add(pair)
face1_data = face_data[face1_idx]
face2_data = face_data[face2_idx]
# Quick check: opposing normals
dot_product = face1_data['normal'].dot(face2_data['normal'])
if dot_product >= 0:
continue
# Check angle tolerance
angle_diff = math.acos(min(1.0, max(-1.0, abs(dot_product))))
if angle_diff >= self.normal_tolerance:
continue
# Detailed vertex comparison
checked_pairs += 1
if faces_match(face1_data['face'], face2_data['face']):
hidden_faces.add(face1_idx)
hidden_faces.add(face2_idx)
# Select faces using BMesh
for face_idx in hidden_faces:
if face_idx in face_data:
face_data[face_idx]['face'].select = True
# Update the mesh
bmesh.update_edit_mesh(mesh)
return len(hidden_faces) > 0, {
'hidden_faces': len(hidden_faces),
'checked_faces': len(faces_to_check),
'checked_pairs': checked_pairs,
'hash_groups': len([g for g in center_hash_map.values() if len(g) > 1])
}
def format_report(self, stats):
if stats['object_count'] == 0:
return "No objects processed"
if stats['hidden_faces'] == 0:
groups = stats.get('hash_groups', 0)
pairs = stats.get('checked_pairs', 0)
return f"No hidden faces found among {stats['checked_faces']} faces ({groups} overlapping groups, {pairs} pairs checked) in {stats['object_count']} object(s)"
groups = stats.get('hash_groups', 0)
pairs = stats.get('checked_pairs', 0)
return f"Selected {stats['hidden_faces']} hidden faces from {stats['checked_faces']} faces ({groups} overlapping groups, {pairs} pairs checked) across {stats['object_count']} object(s)"
def draw(self, context):
layout = self.layout
layout.prop(self, "position_tolerance")
layout.prop(self, "normal_tolerance")
layout.label(text="Selects overlapping faces with opposing normals", icon='INFO')
class UVOperatorMixin:
"""Mixin for UV-related operations"""
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH' and
context.mode == 'EDIT_MESH' and
obj.data.uv_layers.active)
def get_uv_islands(self, bm, uv_layer):
"""Find all UV islands in the mesh"""
uv_vert_map = {}
uv_adjacency = defaultdict(set)
for face in bm.faces:
if not face.select:
continue
face_uvs = []
for loop in face.loops:
uv = loop[uv_layer].uv
uv_key = (round(uv.x, 6), round(uv.y, 6))
face_uvs.append(uv_key)
if uv_key not in uv_vert_map:
uv_vert_map[uv_key] = set()
uv_vert_map[uv_key].add(loop.vert.index)
for i in range(len(face_uvs)):
j = (i + 1) % len(face_uvs)
uv_adjacency[face_uvs[i]].add(face_uvs[j])
uv_adjacency[face_uvs[j]].add(face_uvs[i])
islands = []
for start_uv in uv_vert_map:
if any(start_uv in island['uvs'] for island in islands):
continue
island_uvs = MeshUtils.flood_fill([start_uv], lambda uv: uv_adjacency.get(uv, []))
island_vert_indices = set()
for uv in island_uvs:
island_vert_indices.update(uv_vert_map[uv])
islands.append({
'uvs': island_uvs,
'vert_indices': island_vert_indices,
'loops': []
})
return islands
class MESH_OT_pack_uv_islands_by_submesh_z(BaseSubmeshOperator, UVOperatorMixin):
bl_idname = "mesh.pack_uv_islands_by_submesh_z"
bl_label = "Pack UV Islands by Submesh Z"
bl_description = "Pack UV islands vertically sorted by submesh Z position"
padding: FloatProperty(
name="Island Padding",
description="Padding between UV islands",
default=0.02,
min=0.0,
max=0.1,
precision=3
)
max_islands_per_row: IntProperty(
name="Max Islands Per Row",
description="Maximum number of islands per row",
default=100,
min=1,
max=1000
)
lock_overlapping: BoolProperty(
name="Lock Overlapping Islands",
description="Treat overlapping UV islands as a single island",
default=False
)
skip_overlap_check: BoolProperty(
name="Skip Overlap Check",
description="Skip overlap detection for better performance",
default=False
)
def execute(self, context):
obj = context.active_object
mesh = obj.data
# Get BMesh and ensure we have a UV layer
bm = bmesh.from_edit_mesh(mesh)
bm.verts.ensure_lookup_table()
bm.faces.ensure_lookup_table()
if not bm.loops.layers.uv:
self.report({'WARNING'}, "No UV layer found")
return {'CANCELLED'}
bm_uv_layer = bm.loops.layers.uv.active
# Get UV islands
uv_islands = self.get_uv_islands(bm, bm_uv_layer)
if not uv_islands:
self.report({'WARNING'}, "No UV islands found")
return {'CANCELLED'}
# Get selected vertices and build submeshes
selected_indices = {v.index for v in bm.verts if v.select}
if not selected_indices:
self.report({'WARNING'}, "No vertices selected")
return {'CANCELLED'}
# Build adjacency
adjacency = {idx: set() for idx in selected_indices}
for edge in bm.edges:
v0, v1 = edge.verts[0].index, edge.verts[1].index
if v0 in selected_indices and v1 in selected_indices:
adjacency[v0].add(v1)
adjacency[v1].add(v0)
# Find submeshes
submesh_indices = MeshUtils.find_islands(selected_indices, adjacency)
# Calculate average Z for each submesh
submesh_z_values = []
for submesh_idx_set in submesh_indices:
avg_z = sum(bm.verts[idx].co.z for idx in submesh_idx_set) / len(submesh_idx_set)
submesh_z_values.append(avg_z)
# Map vertices to submeshes
vertex_to_submesh = {}
for i, submesh_idx_set in enumerate(submesh_indices):
for v_idx in submesh_idx_set:
vertex_to_submesh[v_idx] = i
# Build UV to loops mapping
uv_to_loops = defaultdict(list)
for face in bm.faces:
if face.select:
for loop in face.loops:
uv = loop[bm_uv_layer].uv
uv_key = (round(uv.x, 6), round(uv.y, 6))
uv_to_loops[uv_key].append(loop)
# Process islands
island_data = []
for island in uv_islands:
island['loops'] = []
for uv_key in island['uvs']:
island['loops'].extend(uv_to_loops.get(uv_key, []))
if not island['loops']:
continue
# Find submesh for this island
submesh_idx = None
for v_idx in island['vert_indices']:
if v_idx in vertex_to_submesh:
submesh_idx = vertex_to_submesh[v_idx]
break
if submesh_idx is not None:
# Calculate bounds
min_u = min_v = float('inf')
max_u = max_v = float('-inf')
for loop in island['loops']:
uv = loop[bm_uv_layer].uv
min_u = min(min_u, uv.x)
max_u = max(max_u, uv.x)
min_v = min(min_v, uv.y)
max_v = max(max_v, uv.y)
width = max_u - min_u
height = max_v - min_v
if width > 0 and height > 0:
island_data.append({
'island': island,
'submesh_z': submesh_z_values[submesh_idx],
'bounds': (min_u, min_v, max_u, max_v),
'width': width,
'height': height
})
# Sort by Z position
island_data.sort(key=lambda x: x['submesh_z'], reverse=True)
# Pack islands
total_area = sum((d['width'] + self.padding) * (d['height'] + self.padding)
for d in island_data)
target_size = min(0.95, math.sqrt(total_area) * 1.2)
scale_factor = 0.95 / target_size if target_size > 1.0 else 1.0
current_v = 0.95
current_row = []
for data in island_data:
width = data['width'] * scale_factor
height = data['height'] * scale_factor
# Check if we need to start a new row
if current_row and (sum(d['width'] * scale_factor + self.padding for d in current_row) + width > target_size
or len(current_row) >= self.max_islands_per_row):
# Place current row
current_u = 0.025
row_height = max(d['height'] * scale_factor for d in current_row)
for row_data in current_row:
offset_u = current_u - row_data['bounds'][0] * scale_factor
offset_v = current_v - row_data['bounds'][3] * scale_factor
for loop in row_data['island']['loops']:
uv = loop[bm_uv_layer].uv
uv.x = uv.x * scale_factor + offset_u
uv.y = uv.y * scale_factor + offset_v
current_u += row_data['width'] * scale_factor + self.padding
current_v -= row_height + self.padding
current_row = []
current_row.append(data)
# Place final row
if current_row:
current_u = 0.025
for row_data in current_row:
offset_u = current_u - row_data['bounds'][0] * scale_factor
offset_v = current_v - row_data['bounds'][3] * scale_factor
for loop in row_data['island']['loops']:
uv = loop[bm_uv_layer].uv
uv.x = uv.x * scale_factor + offset_u
uv.y = uv.y * scale_factor + offset_v
current_u += row_data['width'] * scale_factor + self.padding
# Update the mesh
bmesh.update_edit_mesh(mesh)
self.report({'INFO'}, f"Packed {len(island_data)} UV islands from {len(submesh_indices)} submeshes")
return {'FINISHED'}
def draw(self, context):
layout = self.layout
layout.prop(self, "padding")
layout.prop(self, "max_islands_per_row")
layout.prop(self, "lock_overlapping")
layout.prop(self, "skip_overlap_check")
class MESH_OT_merge_by_distance_per_submesh(BaseSubmeshOperator):
bl_idname = "mesh.merge_by_distance_per_submesh"
bl_label = "Merge by Distance (Per Submesh)"
bl_description = "Merge vertices by distance within each submesh separately"
merge_distance: FloatProperty(
name="Merge Distance",
description="Maximum distance for merging vertices",
default=0.001,
min=0.0,
max=1.0,
precision=6,
subtype='DISTANCE'
)
def process_object(self, context, obj):
mesh = obj.data
bm = bmesh.from_edit_mesh(mesh)
bm.verts.ensure_lookup_table()
selected_verts = [v for v in bm.verts if v.select]
if not selected_verts:
return False, {}
selected_set = set(selected_verts)
island_verts = []
visited = set()
for start_v in selected_verts:
if start_v in visited:
continue
island = []
stack = [start_v]
while stack:
current = stack.pop()
if current in visited:
continue
visited.add(current)
island.append(current)
for edge in current.link_edges:
other = edge.other_vert(current)
if other in selected_set and other not in visited:
stack.append(other)
island_verts.append(island)
merge_targets = {}
merge_dist_sq = self.merge_distance ** 2
merged_count = 0
for verts in island_verts:
if len(verts) < 2:
continue
processed = set()
for i, v1 in enumerate(verts):
if v1 in merge_targets or v1 in processed:
continue
processed.add(v1)
for v2 in verts[i+1:]:
if v2 in merge_targets or v2 in processed:
continue
if (v1.co - v2.co).length_squared <= merge_dist_sq:
merge_targets[v2] = v1
processed.add(v2)
merged_count += 1
if merge_targets:
targetmap = {v: merge_targets[v] for v in merge_targets if v.is_valid}
if targetmap:
bmesh.ops.weld_verts(bm, targetmap=targetmap)
bmesh.update_edit_mesh(mesh)
return merged_count > 0, {'merged': merged_count}
def format_report(self, stats):
if stats.get('merged', 0) > 0:
return f"Merged {stats['merged']} vertices across {stats['object_count']} object(s)"
else:
return "No vertices close enough to merge"
def draw(self, context):
layout = self.layout
layout.prop(self, "merge_distance")
class MESH_OT_smart_uv_project_normal_groups(BaseSubmeshOperator, UVOperatorMixin):
bl_idname = "mesh.smart_uv_project_normal_groups"
bl_label = "Smart UV Project (Normal Groups)"
bl_description = "Project UVs by grouping faces with similar normals across disconnected geometry"
angle_threshold: FloatProperty(
name="Angle Threshold",
description="Maximum angle difference for faces to be grouped together",
default=0.087266,
min=0.0,
max=math.pi/2,
precision=3,
subtype='ANGLE'
)
gap_distance: FloatProperty(
name="Gap Distance",
description="Maximum distance to bridge gaps between faces",
default=0.001,
min=0.0,
max=0.1,
precision=6,
subtype='DISTANCE'
)
island_margin: FloatProperty(
name="Island Margin",
description="Margin between UV islands",
default=0.01,
min=0.0,
max=0.5,
precision=3
)
def build_face_spatial_cache(self, bm, selected_faces):
"""Build spatial cache for fast proximity queries"""
face_centers = {}
face_bounds = {}
for face_idx in selected_faces:
if face_idx >= len(bm.faces):
continue
face = bm.faces[face_idx]
if face.hide:
continue
# Calculate center and bounds
min_co = mathutils.Vector((float('inf'), float('inf'), float('inf')))
max_co = mathutils.Vector((float('-inf'), float('-inf'), float('-inf')))
center = mathutils.Vector((0, 0, 0))
for vert in face.verts:
co = vert.co
center += co
min_co.x = min(min_co.x, co.x)
min_co.y = min(min_co.y, co.y)
min_co.z = min(min_co.z, co.z)
max_co.x = max(max_co.x, co.x)
max_co.y = max(max_co.y, co.y)
max_co.z = max(max_co.z, co.z)
center /= len(face.verts)
face_centers[face_idx] = center
face_bounds[face_idx] = (min_co, max_co)
return face_centers, face_bounds
def build_combined_adjacency(self, bm, selected_faces, face_centers, face_bounds):
"""Build adjacency including both edge connections and spatial proximity"""
angle_threshold_cos = math.cos(self.angle_threshold)
gap_dist_sq = self.gap_distance * self.gap_distance
# Build edge-based adjacency
edge_adjacency = defaultdict(set)
selected_set = set(selected_faces)
for edge in bm.edges:
if len(edge.link_faces) == 2:
f1, f2 = edge.link_faces
if f1.index in selected_set and f2.index in selected_set:
edge_adjacency[f1.index].add(f2.index)
edge_adjacency[f2.index].add(f1.index)
# Build spatial grid for efficient proximity queries
grid_size = max(self.gap_distance * 2, 0.01)
spatial_grid = defaultdict(list)
for face_idx in face_centers:
center = face_centers[face_idx]
grid_key = (
int(center.x / grid_size),
int(center.y / grid_size),
int(center.z / grid_size)
)
# Add to neighboring grid cells as well
for dx in [-1, 0, 1]:
for dy in [-1, 0, 1]:
for dz in [-1, 0, 1]:
neighbor_key = (
grid_key[0] + dx,
grid_key[1] + dy,
grid_key[2] + dz
)
spatial_grid[neighbor_key].append(face_idx)
# Build proximity adjacency if gap distance is significant
proximity_adjacency = defaultdict(set)
if self.gap_distance > 0.0001:
# Build face-to-vertex mapping with spatial hashing
face_vertex_grid = defaultdict(set)
for face_idx in selected_faces:
face = bm.faces[face_idx]
for vert in face.verts:
v_key = (
int(vert.co.x / grid_size),
int(vert.co.y / grid_size),
int(vert.co.z / grid_size)
)
face_vertex_grid[v_key].add(face_idx)
# Find proximity connections
processed_pairs = set()
for face_idx in selected_faces:
if face_idx not in face_centers:
continue
face = bm.faces[face_idx]
face_normal = face.normal.normalized()
# Find candidate faces through vertex proximity
candidates = set()
for vert in face.verts:
v_key = (
int(vert.co.x / grid_size),
int(vert.co.y / grid_size),
int(vert.co.z / grid_size)
)
# Check neighboring grid cells
for dx in [-1, 0, 1]:
for dy in [-1, 0, 1]:
for dz in [-1, 0, 1]:
neighbor_key = (v_key[0] + dx, v_key[1] + dy, v_key[2] + dz)
candidates.update(face_vertex_grid.get(neighbor_key, set()))
candidates.discard(face_idx)
# Check each candidate
for other_idx in candidates:
pair = (min(face_idx, other_idx), max(face_idx, other_idx))
if pair in processed_pairs:
continue
processed_pairs.add(pair)
other_face = bm.faces[other_idx]
# Check normal similarity first
if face_normal.dot(other_face.normal.normalized()) < angle_threshold_cos:
continue
# Quick bounds check
bounds1 = face_bounds[face_idx]
bounds2 = face_bounds[other_idx]
min_dist_sq = 0.0
for i in range(3):
if bounds1[1][i] < bounds2[0][i]:
d = bounds2[0][i] - bounds1[1][i]
min_dist_sq += d * d
elif bounds2[1][i] < bounds1[0][i]:
d = bounds1[0][i] - bounds2[1][i]
min_dist_sq += d * d
if min_dist_sq > gap_dist_sq:
continue
# Check if any vertices are close
found_close = False
for v1 in face.verts:
for v2 in other_face.verts:
if (v1.co - v2.co).length_squared <= gap_dist_sq:
found_close = True
break
if found_close:
break
if found_close:
proximity_adjacency[face_idx].add(other_idx)
proximity_adjacency[other_idx].add(face_idx)
# Combine adjacencies - ensure ALL selected faces are in the result
combined = defaultdict(set)
# First, add all selected faces (even isolated ones)
for face_idx in selected_faces:
combined[face_idx] = set()
# Then add adjacency information
for face_idx in edge_adjacency:
combined[face_idx].update(edge_adjacency[face_idx])
for face_idx in proximity_adjacency:
combined[face_idx].update(proximity_adjacency[face_idx])
return combined
def find_face_groups_flood_fill(self, selected_faces, adjacency, bm):
"""Efficient flood fill to find connected face groups respecting angle threshold"""
visited = set()
groups = []
angle_threshold_cos = math.cos(self.angle_threshold)
for start_face in selected_faces:
if start_face in visited:
continue
# Flood fill from this face
group = []
queue = deque([start_face])
while queue:
face_idx = queue.popleft()
if face_idx in visited:
continue
visited.add(face_idx)
group.append(face_idx)
# Get current face normal
current_face = bm.faces[face_idx]
current_normal = current_face.normal.normalized()
# Add unvisited neighbors if their normals are similar enough
for neighbor in adjacency.get(face_idx, []):
if neighbor not in visited:
neighbor_face = bm.faces[neighbor]
neighbor_normal = neighbor_face.normal.normalized()
# Check angle threshold
if current_normal.dot(neighbor_normal) >= angle_threshold_cos:
queue.append(neighbor)
if group:
groups.append(group)
return groups
def calculate_projection_matrix(self, face_group, bm):
"""Calculate optimal projection matrix for a group of faces"""
if not face_group:
return None, None
# Calculate weighted average normal and center
avg_normal = mathutils.Vector((0, 0, 0))
total_area = 0.0
center = mathutils.Vector((0, 0, 0))
for face_idx in face_group:
if face_idx < len(bm.faces):
face = bm.faces[face_idx]
area = face.calc_area()
if area > 0:
avg_normal += face.normal * area
total_area += area
center += face.calc_center_median() * area
if total_area <= 0:
return None, None
avg_normal /= total_area
center /= total_area
avg_normal.normalize()
# Create orthonormal basis
if abs(avg_normal.z) < 0.9:
u_axis = mathutils.Vector((0, 0, 1)).cross(avg_normal)
else:
u_axis = mathutils.Vector((1, 0, 0)).cross(avg_normal)
u_axis.normalize()
v_axis = avg_normal.cross(u_axis)
v_axis.normalize()
# Create projection matrix
projection_matrix = mathutils.Matrix((
(u_axis.x, u_axis.y, u_axis.z),
(v_axis.x, v_axis.y, v_axis.z)
))
return projection_matrix, center
def project_faces_to_uv(self, face_group, projection_matrix, center, bm, uv_layer):
"""Project faces in a group to UV coordinates"""
if not face_group or projection_matrix is None:
return None
# Project all vertices
projected_uvs = {}
min_uv = mathutils.Vector((float('inf'), float('inf')))
max_uv = mathutils.Vector((float('-inf'), float('-inf')))
for face_idx in face_group:
if face_idx >= len(bm.faces):
continue
face = bm.faces[face_idx]
for loop in face.loops:
relative_pos = loop.vert.co - center
uv_2d = projection_matrix @ relative_pos
uv = mathutils.Vector((uv_2d.x, uv_2d.y))
projected_uvs[loop] = uv
min_uv.x = min(min_uv.x, uv.x)
min_uv.y = min(min_uv.y, uv.y)
max_uv.x = max(max_uv.x, uv.x)
max_uv.y = max(max_uv.y, uv.y)
if not projected_uvs:
return None
size = max_uv - min_uv
if size.x <= 0 or size.y <= 0:
return None
return {
'min_uv': min_uv,
'max_uv': max_uv,
'size': size,
'projected_uvs': projected_uvs,
'face_count': len(face_group),
'face_indices': face_group
}
def pack_uv_islands_growing(self, islands, bm, uv_layer):
"""Pack UV islands using shelf packing with uniform texel density
Algorithm:
1. Calculates a uniform scale factor based on 3D surface area to normalize texel density
2. Sorts islands by height (tallest first) for efficient shelf packing
3. Places islands on horizontal shelves with smart height matching (50%-200% tolerance)
4. Maintains consistent margins between islands
5. Scales result to fit within UV space (0-1 range)
This produces approximately square UV layouts even with significant padding.
"""
import math
if not islands:
return
# Filter valid islands and calculate 3D surface area
valid_islands = []
total_3d_area = 0.0
for island in islands:
if island and island['size'].x > 0 and island['size'].y > 0:
# Calculate 3D surface area for this island
surface_area_3d = sum(
bm.faces[face_idx].calc_area()
for face_idx in island.get('face_indices', [])
if face_idx < len(bm.faces)
)
island['surface_area_3d'] = surface_area_3d
total_3d_area += surface_area_3d
valid_islands.append(island)
if not valid_islands:
return
# Calculate uniform scale to normalize texel density
target_coverage = 0.8 # Use 80% of UV space
uniform_scale = math.sqrt(target_coverage / total_3d_area) if total_3d_area > 0 else 1.0
# Apply uniform scale to all islands
for island in valid_islands:
island['scaled_size'] = island['size'] * uniform_scale
# Sort by height (tallest first) for shelf packing
valid_islands.sort(key=lambda x: x['scaled_size'].y, reverse=True)
# Estimate target width for approximately square packing
total_area = sum(island['scaled_size'].x * island['scaled_size'].y for island in valid_islands)
# Estimate margin overhead: roughly sqrt(n) gaps horizontally and vertically
n_islands = len(valid_islands)
estimated_gaps = 2 * math.sqrt(n_islands)
estimated_margin_area = estimated_gaps * self.island_margin * math.sqrt(total_area)
# Calculate target width from total area including margins
total_area_with_margins = total_area + estimated_margin_area
target_width = math.sqrt(total_area_with_margins) * 1.1 # 10% safety factor
# Shelf packing
shelves = []
current_y = self.island_margin
for island in valid_islands:
width = island['scaled_size'].x
height = island['scaled_size'].y
# Find a suitable shelf
placed = False
for shelf in shelves:
# Check horizontal space
if shelf['current_x'] + self.island_margin + width <= target_width - self.island_margin:
# Check height compatibility (50% to 200% of shelf height)
height_ratio = height / shelf['height']
if 0.5 <= height_ratio <= 2.0:
# Place on this shelf
island['pack_position'] = mathutils.Vector((
shelf['current_x'] + self.island_margin,
shelf['y_position']
))
shelf['current_x'] += self.island_margin + width
placed = True
break
if not placed:
# Create new shelf
island['pack_position'] = mathutils.Vector((self.island_margin, current_y))
shelves.append({
'y_position': current_y,
'height': height,
'current_x': self.island_margin + width
})
current_y += height + self.island_margin
# Calculate final dimensions and scale to fit UV space
pack_width = max(target_width, max(shelf['current_x'] + self.island_margin for shelf in shelves))
pack_height = current_y
scale_factor = min(0.98 / pack_width, 0.98 / pack_height)
# Apply UV coordinates
for island in valid_islands:
if 'pack_position' not in island:
continue
position = island['pack_position'] * scale_factor
size_scale = uniform_scale * scale_factor
min_uv = island['min_uv']
# Apply to all loops
for loop, original_uv in island['projected_uvs'].items():
new_uv = (original_uv - min_uv) * size_scale + position
loop[uv_layer].uv = new_uv
# Report results
efficiency = total_area / (pack_width * pack_height) if pack_height > 0 else 0
aspect_ratio = pack_width / pack_height if pack_height > 0 else 1.0
print(f"\n Packed {len(valid_islands)} UV islands")
print(f" Shelves: {len(shelves)}, Aspect ratio: {aspect_ratio:.2f}, Efficiency: {efficiency:.0%}")
def process_object(self, context, obj):
import time
print(f"\nProcessing object: {obj.name}")
start_time = time.time()
bm = bmesh.from_edit_mesh(obj.data)
bm.faces.ensure_lookup_table()
# Get or create UV layer
if not bm.loops.layers.uv:
bm.loops.layers.uv.new("UVMap")
uv_layer = bm.loops.layers.uv.active
if not uv_layer:
print(" ERROR: No UV layer available")
return False, {}
# Get selected faces
selected_faces = [face.index for face in bm.faces if face.select and not face.hide]
print(f" Selected faces: {len(selected_faces)}")
if not selected_faces:
return False, {}
# Build spatial cache
face_centers, face_bounds = self.build_face_spatial_cache(bm, selected_faces)
# Build combined adjacency
adjacency = self.build_combined_adjacency(bm, selected_faces, face_centers, face_bounds)
# Find face groups using flood fill
face_groups = self.find_face_groups_flood_fill(selected_faces, adjacency, bm)
print(f" Found {len(face_groups)} face groups")
if not face_groups:
return False, {}
# Process each group
islands = []
processed_faces = 0
for group in face_groups:
projection_matrix, center = self.calculate_projection_matrix(group, bm)
if projection_matrix is not None:
island_data = self.project_faces_to_uv(group, projection_matrix, center, bm, uv_layer)
if island_data:
islands.append(island_data)
processed_faces += island_data['face_count']
print(f" Created {len(islands)} UV islands")
# Pack islands
if islands:
self.pack_uv_islands_growing(islands, bm, uv_layer)
bmesh.update_edit_mesh(obj.data)
print(f" Total time: {time.time()-start_time:.2f}s")
return True, {
'groups': len(face_groups),
'islands': len(islands),
'faces': processed_faces
}
def format_report(self, stats):
if stats['object_count'] == 0:
return "No objects processed"
return f"Created {stats['islands']} UV islands from {stats['groups']} face groups ({stats['faces']} faces) across {stats['object_count']} object(s)"
def draw(self, context):
layout = self.layout
layout.prop(self, "angle_threshold")
layout.prop(self, "gap_distance")
layout.prop(self, "island_margin")
class MESH_OT_bake_origin_and_orientation_combined(BaseSubmeshOperator):
bl_idname = "mesh.bake_submesh_origin_and_orientation"
bl_label = "Bake Submesh Data"
bl_description = "Bake vertex vectors and orientation quaternions"
contiguous_mode: BoolProperty(
name="Contiguous Groups",
description="Process each contiguous group separately",
default=True
)
normal_epsilon: FloatProperty(
name="Normal Epsilon",
description="Minimum angle difference between normals",
default=0.1,
min=0.01,
max=1.0,
precision=3
)
use_cache: BoolProperty(
name="Cache Identical Submeshes",
description="Cache calculations for identical submeshes to avoid recomputing basis and scale",
default=True
)
def calculate_island_center(self, vertices):
"""Calculate center for an island"""
if not vertices:
return None
center = mathutils.Vector((0.0, 0.0, 0.0))
for v in vertices:
center += v.co
center /= len(vertices)
return center
def calculate_island_scale(self, vertices, center, basis_inv):
"""Calculate scale using L-infinity norm in rotated basis"""
if not vertices:
return 1.0
max_coord = 0.0
for v in vertices:
offset = v.co - center
local_pos = basis_inv @ offset
max_coord = max(max_coord, abs(local_pos.x), abs(local_pos.y), abs(local_pos.z))
scale = 1.0 / max_coord if max_coord > 0 else 1.0
return scale
def build_basis_from_faces(self, faces, epsilon):
"""Build orthonormal basis from face normals"""
if not faces:
return mathutils.Matrix.Identity(3)
# Sort faces by area
sorted_faces = sorted(faces, key=lambda f: f.calc_area(), reverse=True)
x_axis = sorted_faces[0].normal.normalized()
epsilon_cos = math.cos(epsilon)
y_axis = None
for face in sorted_faces[1:]:
normal = face.normal.normalized()
if abs(normal.dot(x_axis)) < epsilon_cos:
y_axis = normal - normal.dot(x_axis) * x_axis
y_axis.normalize()
break
if not y_axis:
if abs(x_axis.z) < 0.9:
y_axis = mathutils.Vector((-x_axis.y, x_axis.x, 0))
else:
y_axis = mathutils.Vector((0, -x_axis.z, x_axis.y))
y_axis.normalize()
z_axis = x_axis.cross(y_axis)
matrix = mathutils.Matrix((x_axis, y_axis, z_axis)).transposed()
if matrix.determinant() < 0:
matrix[2] = -matrix[2]
return matrix
def create_submesh_signature(self, vertices, center):
"""Create signature for caching - based on relative positions only"""
tolerance = 0.0001
relative_positions = []
for v in vertices:
relative_pos = v.co - center
rounded = tuple(round(relative_pos[i] / tolerance) * tolerance for i in range(3))
relative_positions.append(rounded)
relative_positions.sort()
return (len(vertices), tuple(relative_positions))
def process_object(self, context, obj):
mesh = obj.data
# Switch to object mode temporarily to ensure vertex colors exist
bpy.ops.object.mode_set(mode='OBJECT')
if not mesh.vertex_colors:
mesh.vertex_colors.new(name="BakedVectors")
color_layer = mesh.vertex_colors.active
uv_layer0 = MeshUtils.get_or_create_uv_layer(mesh, "BakedOriginAngle0")
uv_layer1 = MeshUtils.get_or_create_uv_layer(mesh, "BakedOriginAngle1")
# Switch back to edit mode
bpy.ops.object.mode_set(mode='EDIT')
# Get BMesh for edit mode operations
bm = bmesh.from_edit_mesh(mesh)
bm.verts.ensure_lookup_table()
bm.faces.ensure_lookup_table()
# Get vertex color and UV layers in BMesh
if not bm.loops.layers.color:
bm.loops.layers.color.new("BakedVectors")
bm_color_layer = bm.loops.layers.color.active
uv_layers = bm.loops.layers.uv
bm_uv_layer0 = uv_layers.get("BakedOriginAngle0")
bm_uv_layer1 = uv_layers.get("BakedOriginAngle1")
if not bm_uv_layer0:
bm_uv_layer0 = uv_layers.new("BakedOriginAngle0")
if not bm_uv_layer1:
bm_uv_layer1 = uv_layers.new("BakedOriginAngle1")
selected_verts = [v for v in bm.verts if v.select]
if not selected_verts:
return False, {}
settings = context.scene.bake_vertex_settings
correction = mathutils.Euler(
(settings.correction_angle_x, settings.correction_angle_y, settings.correction_angle_z), 'XYZ'
).to_quaternion()
# Get selected faces
selected_faces = []
for face in bm.faces:
if all(v.select for v in face.verts):
selected_faces.append(face)
# Build islands using BMesh vertices
if self.contiguous_mode:
selected_indices = {v.index for v in selected_verts}
adjacency = {v.index: set() for v in selected_verts}
for edge in bm.edges:
v0, v1 = edge.verts[0].index, edge.verts[1].index
if v0 in selected_indices and v1 in selected_indices:
adjacency[v0].add(v1)
adjacency[v1].add(v0)
island_indices = MeshUtils.find_islands(selected_indices, adjacency)
islands = []
for island_idx_set in island_indices:
island_verts = [bm.verts[idx] for idx in island_idx_set]
islands.append(island_verts)
else:
islands = [selected_verts]
world_matrix = obj.matrix_world
world_inv = world_matrix.inverted()
submesh_cache = {} if self.use_cache else None
for island_verts in islands:
center = self.calculate_island_center(island_verts)
if center is None:
continue
cache_hit = False
if self.use_cache:
signature = self.create_submesh_signature(island_verts, center)
if signature in submesh_cache:
scale, basis, quat, basis_inv = submesh_cache[signature]
cache_hit = True
if not cache_hit:
# Get faces for this island
island_faces = []
island_vert_set = set(island_verts)
for face in selected_faces:
if all(v in island_vert_set for v in face.verts):
island_faces.append(face)
basis = self.build_basis_from_faces(island_faces, self.normal_epsilon)
basis_inv = basis.inverted()
scale = self.calculate_island_scale(island_verts, center, basis_inv)
quat = basis.to_quaternion()
quat.normalize()
if quat.w < 0:
quat.negate()
quat = correction @ quat
if self.use_cache:
submesh_cache[signature] = (scale, basis, quat, basis_inv)
center_world = world_matrix @ center
# Apply to each vertex in the island
for vert in island_verts:
vert_world = world_matrix @ vert.co
offset = world_inv.to_3x3() @ (vert_world - center_world)
local_pos = basis_inv @ offset
color = mathutils.Vector((
(local_pos.x * scale + 1.0) * 0.5,
(local_pos.y * scale + 1.0) * 0.5,
(local_pos.z * scale + 1.0) * 0.5,
scale
))
# Apply to all loops of this vertex
for face in vert.link_faces:
if face.select:
for loop in face.loops:
if loop.vert == vert:
loop[bm_color_layer] = color
loop[bm_uv_layer0].uv = (quat.x, quat.y)
loop[bm_uv_layer1].uv = (quat.z, quat.w)
# Update the mesh
bmesh.update_edit_mesh(mesh)
return True, {
'islands': len(islands),
'vertices': len(selected_verts)
}
def format_report(self, stats):
if stats['object_count'] == 0:
return "No objects processed"
return f"Baked {stats['islands']} island(s) with {stats['vertices']} vertices across {stats['object_count']} object(s)"
def draw(self, context):
layout = self.layout
layout.prop(self, "contiguous_mode")
layout.prop(self, "use_cache")
layout.prop(self, "normal_epsilon")
settings = context.scene.bake_vertex_settings
box = layout.box()
box.label(text="Bake Rotation Correction (Degrees)")
row = box.row(align=True)
row.prop(settings, "correction_angle_x")
row.prop(settings, "correction_angle_y")
row.prop(settings, "correction_angle_z")
class MESH_PT_bake_vertex_panel(Panel):
bl_label = "Bake Submesh Data"
bl_idname = "MESH_PT_bake_submesh_data"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Tool"
def draw(self, context):
layout = self.layout
obj = context.active_object
if obj and obj.type == 'MESH' and context.mode == 'EDIT_MESH':
col = layout.column()
col.operator("mesh.bake_submesh_origin_and_orientation", icon='EXPORT')
col.operator("mesh.select_all_linked", icon='SELECT_EXTEND')
col.operator("mesh.select_linked_across_boundaries", icon='LINKED')
col.operator("mesh.select_hidden_faces", icon='GHOST_ENABLED')
col.operator("mesh.deduplicate_submeshes", icon='DUPLICATE')
col.operator("mesh.merge_by_distance_per_submesh", icon='AUTOMERGE_ON')
col.operator("mesh.pack_uv_islands_by_submesh_z", icon='UV')
col.operator("mesh.smart_uv_project_normal_groups", icon='UV_DATA')
else:
layout.label(text="Enter Edit Mode to use tools", icon='INFO')
classes = [
BakeVertexSettings,
MESH_OT_select_all_linked,
MESH_OT_select_linked_across_boundaries,
MESH_OT_deduplicate_submeshes,
MESH_OT_select_hidden_faces,
MESH_OT_pack_uv_islands_by_submesh_z,
MESH_OT_merge_by_distance_per_submesh,
MESH_OT_smart_uv_project_normal_groups,
MESH_OT_bake_origin_and_orientation_combined,
MESH_PT_bake_vertex_panel
]
def menu_func(self, context):
self.layout.separator()
self.layout.operator("mesh.select_all_linked", icon='SELECT_EXTEND')
self.layout.operator("mesh.select_linked_across_boundaries", icon='LINKED')
self.layout.operator("mesh.select_hidden_faces", icon='GHOST_ENABLED')
self.layout.operator("mesh.deduplicate_submeshes", icon='DUPLICATE')
self.layout.operator("mesh.merge_by_distance_per_submesh", icon='AUTOMERGE_ON')
self.layout.operator("mesh.pack_uv_islands_by_submesh_z", icon='UV')
self.layout.operator("mesh.smart_uv_project_normal_groups", icon='UV_DATA')
self.layout.operator("mesh.bake_submesh_origin_and_orientation", icon='EXPORT')
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.VIEW3D_MT_edit_mesh.append(menu_func)
bpy.types.Scene.bake_vertex_settings = PointerProperty(type=BakeVertexSettings)
def unregister():
bpy.types.VIEW3D_MT_edit_mesh.remove(menu_func)
del bpy.types.Scene.bake_vertex_settings
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()
|