1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Mat02_Filament
m_Shader: {fileID: 4800000, guid: 9829e18681954944a8b25de9b080a0b6, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _LIGHTMAPSPECULAR
m_InvalidKeywords:
- _BAKERY_NONE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CubeMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DFG:
m_Texture: {fileID: 2800000, guid: b6b1f1fa6be1ce54f8bcd5428c160a28, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RNM0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RNM1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RNM2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SmoothnessMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaToMaskMode: 0
- _Bakery: 0
- _BakeryVertexLM: 0
- _BumpScale: 1
- _BumpShadowHardness: 50
- _BumpShadowHeightScale: 0.2
- _Clip: 0.5
- _Cull: 2
- _CullMode: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnableMetallic: 0
- _ExposureOcclusion: 0.2
- _ForgotToLockMaterial: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _InvertSmoothness: 0
- _LTCGI: 0
- _LightmapSpecular: 1
- _LightmapSpecularMaxSmoothness: 0.9
- _Metallic: 0
- _Mode: 0
- _NormalMapShadows: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SampleWorld: 0
- _Saturation: 0
- _ShaderOptimizerEnabled: 0
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZTest: 4
- _ZWrite: 1
- _specularAntiAliasingThreshold: 0.25
- _specularAntiAliasingVariance: 0.15
- m_end_Metallic: 0
- m_mainOptions: 0
- m_reflectionOptions: 1
- m_renderingOptions: 0
- m_start_Metallic: 1
- shader_is_using_thry_editor: 0
- shader_master_label: 0
- shader_presets: 0
- shader_properties_label_file: 0
m_Colors:
- _Color: {r: 0.25, g: 0.25, b: 0.25, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
|