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bl_info = {
"name": "Bake Vertex to Target Vector",
"blender": (3, 0, 0),
"category": "Mesh",
"version": (2, 3, 0),
"author": "yum_food",
"description": "Bake vertex vectors with automatic center and scale calculation in Edit Mode, with submesh deduplication"
}
import bpy
import mathutils
import bmesh
from bpy.props import BoolProperty, FloatProperty
from bpy.types import Panel, Operator
class MESH_OT_bake_vertex_vectors(Operator):
bl_idname = "mesh.bake_vertex_vectors"
bl_label = "Bake Vertex Vectors"
bl_description = "Bake selected vertices with automatic center and scale calculation"
bl_options = {'REGISTER', 'UNDO'}
contiguous_mode: BoolProperty(
name="Contiguous Groups",
description="Process each contiguous group of vertices separately with its own center and scale",
default=False
)
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj is not None and
obj.type == 'MESH' and
context.mode == 'EDIT_MESH')
def get_vertex_islands(self, mesh, selected_indices):
"""Find contiguous groups of vertices using edge connectivity"""
adjacency = {idx: set() for idx in selected_indices}
for edge in mesh.edges:
v0, v1 = edge.vertices
if v0 in selected_indices and v1 in selected_indices:
adjacency[v0].add(v1)
adjacency[v1].add(v0)
islands = []
visited = set()
for start_idx in selected_indices:
if start_idx in visited:
continue
island = set()
queue = [start_idx]
while queue:
current = queue.pop(0)
if current in visited:
continue
visited.add(current)
island.add(current)
for neighbor in adjacency[current]:
if neighbor not in visited:
queue.append(neighbor)
islands.append(island)
return islands
def get_island_info(self, mesh, island_indices):
"""Calculate center and scale for a single island"""
verts = []
for idx in island_indices:
verts.append(mesh.vertices[idx].co)
if not verts:
return None, None, None
center = mathutils.Vector((0, 0, 0))
for co in verts:
center += co
center /= len(verts)
max_dist = 0.0
for co in verts:
vec = co - center
max_component = max(abs(vec.x), abs(vec.y), abs(vec.z))
max_dist = max(max_dist, max_component)
if max_dist > 0:
scale = 1.0 / max_dist
else:
scale = 1.0
return center, max_dist, scale
def execute(self, context):
obj = context.active_object
mesh = obj.data
try:
bpy.ops.object.mode_set(mode='OBJECT')
except Exception as e:
self.report({'ERROR'}, f"Failed to switch to object mode: {str(e)}")
return {'CANCELLED'}
selected_indices = {v.index for v in mesh.vertices if v.select}
if not selected_indices:
self.report({'WARNING'}, "No vertices selected")
try:
bpy.ops.object.mode_set(mode='EDIT')
except:
pass
return {'CANCELLED'}
# Check if mesh has faces
if not mesh.polygons:
self.report({'ERROR'}, "Mesh has no faces. Vertex colors require faces to store data.")
try:
bpy.ops.object.mode_set(mode='EDIT')
except:
pass
return {'CANCELLED'}
if not mesh.vertex_colors:
mesh.vertex_colors.new(name="BakedVectors")
color_layer = mesh.vertex_colors.active
if not color_layer:
self.report({'ERROR'}, "Failed to create vertex color layer")
try:
bpy.ops.object.mode_set(mode='EDIT')
except:
pass
return {'CANCELLED'}
source_matrix = obj.matrix_world
if self.contiguous_mode:
islands = self.get_vertex_islands(mesh, selected_indices)
total_updated = 0
for island_indices in islands:
center, max_dist, scale = self.get_island_info(mesh, island_indices)
if center is None:
continue
center_world = source_matrix @ center
for poly in mesh.polygons:
for loop_idx in poly.loop_indices:
vertex_idx = mesh.loops[loop_idx].vertex_index
if vertex_idx in island_indices:
vertex = mesh.vertices[vertex_idx]
vertex_world = source_matrix @ vertex.co
vector_world = center_world - vertex_world
vector_object = source_matrix.inverted_safe().to_3x3() @ vector_world
vector_scaled = vector_object * scale
color = mathutils.Vector((
(vector_scaled.x + 1.0) * 0.5,
(vector_scaled.y + 1.0) * 0.5,
(vector_scaled.z + 1.0) * 0.5,
scale
))
color_layer.data[loop_idx].color = color
total_updated += 1
mesh.update()
try:
bpy.ops.object.mode_set(mode='EDIT')
except Exception as e:
self.report({'WARNING'}, f"Could not return to edit mode: {str(e)}")
self.report({'INFO'}, f"Baked {len(islands)} contiguous groups ({len(selected_indices)} vertices)")
return {'FINISHED'}
else:
verts = []
for idx in selected_indices:
verts.append(mesh.vertices[idx].co)
center = mathutils.Vector((0, 0, 0))
for co in verts:
center += co
center /= len(verts)
max_dist = 0.0
for co in verts:
vec = co - center
max_component = max(abs(vec.x), abs(vec.y), abs(vec.z))
max_dist = max(max_dist, max_component)
if max_dist > 0:
scale = 1.0 / max_dist
else:
scale = 1.0
center_world = source_matrix @ center
updated_count = 0
for poly in mesh.polygons:
for loop_idx in poly.loop_indices:
vertex_idx = mesh.loops[loop_idx].vertex_index
if vertex_idx in selected_indices:
vertex = mesh.vertices[vertex_idx]
vertex_world = source_matrix @ vertex.co
vector_world = center_world - vertex_world
vector_object = source_matrix.inverted_safe().to_3x3() @ vector_world
vector_scaled = vector_object * scale
color = mathutils.Vector((
(vector_scaled.x + 1.0) * 0.5,
(vector_scaled.y + 1.0) * 0.5,
(vector_scaled.z + 1.0) * 0.5,
scale
))
color_layer.data[loop_idx].color = color
updated_count += 1
mesh.update()
try:
bpy.ops.object.mode_set(mode='EDIT')
except Exception as e:
self.report({'WARNING'}, f"Could not return to edit mode: {str(e)}")
self.report({'INFO'}, f"Baked {len(selected_indices)} vertices with scale {scale:.3f}")
return {'FINISHED'}
def draw(self, context):
layout = self.layout
layout.prop(self, "contiguous_mode")
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
class MESH_OT_select_all_linked_submeshes(Operator):
bl_idname = "mesh.select_all_linked_submeshes"
bl_label = "Select All Linked Submeshes"
bl_description = "Select all vertices in any submesh that has at least one vertex selected"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj is not None and
obj.type == 'MESH' and
context.mode == 'EDIT_MESH')
def execute(self, context):
obj = context.active_object
mesh = obj.data
# Switch to object mode for reliable selection updates
bpy.ops.object.mode_set(mode='OBJECT')
# Get currently selected vertices
initially_selected = set()
for v in mesh.vertices:
if v.select:
initially_selected.add(v.index)
if not initially_selected:
self.report({'WARNING'}, "No vertices selected")
bpy.ops.object.mode_set(mode='EDIT')
return {'CANCELLED'}
# Build adjacency from edges
adjacency = {i: set() for i in range(len(mesh.vertices))}
for edge in mesh.edges:
v0, v1 = edge.vertices
adjacency[v0].add(v1)
adjacency[v1].add(v0)
# Find all islands
all_indices = set(range(len(mesh.vertices)))
islands = []
visited = set()
for start_idx in all_indices:
if start_idx in visited:
continue
island = set()
queue = [start_idx]
while queue:
current = queue.pop(0)
if current in visited:
continue
visited.add(current)
island.add(current)
for neighbor in adjacency[current]:
if neighbor not in visited:
queue.append(neighbor)
islands.append(island)
# Select vertices in islands that have any selected vertex
expanded_count = 0
affected_islands = 0
for island in islands:
if island & initially_selected: # If island has any selected vertices
new_selections = island - initially_selected
expanded_count += len(new_selections)
if new_selections:
affected_islands += 1
# Select all vertices in this island
for idx in island:
mesh.vertices[idx].select = True
# Select edges where both vertices are selected
for edge in mesh.edges:
v0, v1 = edge.vertices
if mesh.vertices[v0].select and mesh.vertices[v1].select:
edge.select = True
# Select faces where all vertices are selected
for face in mesh.polygons:
all_verts_selected = all(mesh.vertices[v].select for v in face.vertices)
if all_verts_selected:
face.select = True
# Return to edit mode
bpy.ops.object.mode_set(mode='EDIT')
self.report({'INFO'}, f"Expanded selection in {affected_islands} submeshes ({expanded_count} new vertices)")
return {'FINISHED'}
class MESH_PT_bake_vertex_panel(Panel):
bl_label = "Bake Vertex Vectors"
bl_idname = "MESH_PT_bake_vertex_vectors"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Tool"
def draw(self, context):
layout = self.layout
obj = context.active_object
col = layout.column()
if obj and obj.type == 'MESH':
if context.mode == 'EDIT_MESH':
col.operator("mesh.select_all_linked_submeshes", icon='SELECT_EXTEND')
col.separator()
col.operator("mesh.bake_vertex_vectors", icon='EXPORT')
box = col.box()
box.label(text="Info:", icon='INFO')
box.label(text="Select All Linked: Expand selection to full submeshes")
box.label(text="Bake: Auto-scale selected vertices")
box.label(text="Toggle Contiguous Groups for separate islands")
box.label(text="Scale factor stored in alpha channel")
mesh = obj.data
if mesh.vertex_colors and len(mesh.vertex_colors) > 0:
col.separator()
col.label(text=f"Active: {mesh.vertex_colors.active.name}", icon='GROUP_VCOL')
else:
col.label(text="Enter Edit Mode to bake vertices", icon='INFO')
else:
col.label(text="Select a mesh object", icon='ERROR')
classes = [
MESH_OT_bake_vertex_vectors,
MESH_OT_select_all_linked_submeshes,
MESH_PT_bake_vertex_panel
]
def menu_func(self, context):
self.layout.separator()
self.layout.operator("mesh.select_all_linked_submeshes", icon='SELECT_EXTEND')
self.layout.operator("mesh.bake_vertex_vectors", icon='EXPORT')
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.VIEW3D_MT_edit_mesh.append(menu_func)
def unregister():
bpy.types.VIEW3D_MT_edit_mesh.remove(menu_func)
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()
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