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* add oklch correction & decal mult modeyum2025-06-22
* work on fog & custom30 stuffyum2025-06-20
* Add meta pass, limit fog to forward base, add fog dir/indir knobsyum2025-06-14
* Update fog - better physical accuracyyum2025-06-13
* Add lightmap occlusion term to specular AOyum2025-06-13
* Fix some filamented inconsistenciesyum2025-06-13
* More c30 workyum2025-06-13
* more c30 workyum2025-06-11
* Convert fake origins code to tangent spaceyum2025-06-07
* more work on fog & c30yum2025-06-05
* Add features to fogyum2025-06-04
* Add spatiotemporal dithering to fogyum2025-06-03
* Continue work on fogyum2025-06-03
* begin work on fogyum2025-06-03
* Begin work on SSAO - very buggy!yum2025-06-03
* More c30 workyum2025-06-03
* Add vrc light volumes, double decal slotsyum2025-05-26
* add domain warping to decalsyum2025-05-04
* add cmyk warping planes gimmick to decalsyum2025-04-24
* Add 3d sdf featureyum2025-04-18
* add rough ability to nudge tessellation heightmap directionyum2025-04-11
* Overhaul wrapped lightingyum2025-03-31
* Add basic audiolink to vertex domain warpingyum2025-03-29
* Add time controls to shatterwave chronotensity featureyum2025-03-28
* add rotation to shatterwaveyum2025-03-28
* begin audiolinking shatterwaveyum2025-03-28
* Use 3d textures for vertex domain warpingyum2025-03-27
* Finish adding tessellation; add 4 channels to shatterwaveyum2025-03-26
* Continue work on tessellationyum2025-03-25
* Add spherize featureyum2025-03-25
* Begin sketching out tessellation featureyum2025-03-25
* Add shatter wave gimmickyum2025-03-25
* Add letter grid gimmickyum2025-03-25
* Add false color visualizeryum2025-03-20
* converting decals to static branchingyum2025-03-17
* begin sketching out harnack traceryum2025-03-15
* sketch out faceme featureyum2025-03-08
* Add fallback cubemap featureyum2025-03-07
* add filament cloth brdfyum2025-03-06
* Add basic decal systemyum2025-03-06
* add second matcap slotyum2025-02-28
* fix matcap/rl mask tilingyum2025-02-28
* add basic clearcoat lobeyum2025-02-28
* add dynamic outline toggleyum2025-02-28
* add brightness controlyum2025-02-27
* Add detail mapsyum2025-02-27
* matcaps/rim lighting can now affect lighting in addition to albedoyum2025-02-26
* Add glitter and more masked stencil channelsyum2025-02-26
* Add focal length multiplieryum2025-02-24
* begin work on stencil+pass-based eye clippingyum2025-02-23