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A toon shader for Unity's BIRP.
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features.cginc
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Author
Age
*
finish converting decals to static branching with shitty hacks
yum
2025-03-17
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converting decals to static branching
yum
2025-03-17
*
begin sketching out harnack tracer
yum
2025-03-15
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sketch out faceme feature
yum
2025-03-08
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Add fallback cubemap feature
yum
2025-03-07
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add filament cloth brdf
yum
2025-03-06
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Add basic decal system
yum
2025-03-06
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add second matcap slot
yum
2025-02-28
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add basic clearcoat lobe
yum
2025-02-28
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add brightness control
yum
2025-02-27
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Add detail maps
yum
2025-02-27
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Add glitter and more masked stencil channels
yum
2025-02-26
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Add focal length multiplier
yum
2025-02-24
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Extra stencil color pass behaves as base pass when disabled and not locked
yum
2025-02-24
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Add UV domain warping
yum
2025-02-23
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add ltcgi, alpha multiplier
yum
2025-02-23
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add ssfd
yum
2025-02-22
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add eye shader
yum
2025-02-20
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Add emission, fine-tune quantized specular
yum
2025-02-20
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Add metallic+gloss map
yum
2025-02-20
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Add specular quantization
yum
2025-02-20
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Add matcap quantization
yum
2025-02-20
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Add ability to quantize NoL
yum
2025-02-20
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Add directionality and quantization to rim lighting
yum
2025-02-20
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Add vertex domain warping gimmick
yum
2025-02-19
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Add matcaps and rim lighting
yum
2025-02-18
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Remove normal shadowing feature
yum
2025-02-12
*
fix normal bugs, add normal shadowing
yum
2025-02-12
*
Add a bunch of features
yum
2025-02-12