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* add more gradient normals channelsyum2025-07-31
* buncha shityum2025-07-30
* Add "gradient xz normals" featureyum2025-07-29
* add 4 tessellation heightmap channelsyum2025-07-29
* Add oklab color clamp & fix light volumes shadingyum2025-06-30
* Add decal emissions & proximity emissions featureyum2025-06-24
* ssao now applies to basecolor instead of lightingyum2025-06-23
* add support for bakery normal mapsyum2025-06-23
* add grayscale lightmap toggleyum2025-06-22
* add oklch correction & decal mult modeyum2025-06-22
* work on fog & custom30 stuffyum2025-06-20
* Touch up shadowsyum2025-06-15
* Update fog - better physical accuracyyum2025-06-13
* More optional passes get discarded when not lockedyum2025-06-13
* Convert fake origins code to tangent spaceyum2025-06-07
* more work on fog & c30yum2025-06-05
* Add features to fogyum2025-06-04
* Add spatiotemporal dithering to fogyum2025-06-03
* begin work on fogyum2025-06-03
* Begin work on SSAO - very buggy!yum2025-06-03
* More c30 workyum2025-06-03
* Add depth prepass and more c30 stuffyum2025-06-03
* Begin work on `custom30` worldyum2025-06-02
* Add vrc light volumes, double decal slotsyum2025-05-26
* Begin work on unigram letter gridyum2025-05-04
* add domain warping to decalsyum2025-05-04
* add cmyk warping planes gimmick to decalsyum2025-04-24
* Add 3d sdf featureyum2025-04-18
* add rough ability to nudge tessellation heightmap directionyum2025-04-11
* Add static flag to limit fallback cubemap to metallicyum2025-04-08
* Add basic audiolink to vertex domain warpingyum2025-03-29
* add rotation to shatterwaveyum2025-03-28
* begin audiolinking shatterwaveyum2025-03-28
* Use 3d textures for vertex domain warpingyum2025-03-27
* Continue work on tessellationyum2025-03-25
* Add spherize featureyum2025-03-25
* Begin sketching out tessellation featureyum2025-03-25
* Add shatter wave gimmickyum2025-03-25
* Add letter grid gimmickyum2025-03-25
* Add false color visualizeryum2025-03-20
* finish converting decals to static branching with shitty hacksyum2025-03-17
* converting decals to static branchingyum2025-03-17
* begin sketching out harnack traceryum2025-03-15
* sketch out faceme featureyum2025-03-08
* Add fallback cubemap featureyum2025-03-07
* add filament cloth brdfyum2025-03-06
* Add basic decal systemyum2025-03-06
* add second matcap slotyum2025-02-28
* add basic clearcoat lobeyum2025-02-28
* add brightness controlyum2025-02-27