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* begin work on sdf ssn replace toggle - think its buggy rnyum2025-12-02
* add compile-time switch to alpha blend decal reflectionsyum2025-12-01
* add basic shadows feature, a la liltoonyum2025-12-01
* plumb decal sdf normals featureyum2025-11-30
* add static toggle to switch decal alpha blend orderyum2025-11-30
* spotlight, clearcoat bugfixes; and add third matcapyum2025-11-09
* meowyum2025-11-07
* add hypotrochoid gimmickyum2025-08-13
* meow im gayyum2025-08-13
* ocean wave workyum2025-08-01
* add more gradient normals channelsyum2025-07-31
* buncha shityum2025-07-30
* Add "gradient xz normals" featureyum2025-07-29
* add 4 tessellation heightmap channelsyum2025-07-29
* Add oklab color clamp & fix light volumes shadingyum2025-06-30
* Add decal emissions & proximity emissions featureyum2025-06-24
* ssao now applies to basecolor instead of lightingyum2025-06-23
* add support for bakery normal mapsyum2025-06-23
* add grayscale lightmap toggleyum2025-06-22
* add oklch correction & decal mult modeyum2025-06-22
* work on fog & custom30 stuffyum2025-06-20
* Touch up shadowsyum2025-06-15
* Update fog - better physical accuracyyum2025-06-13
* More optional passes get discarded when not lockedyum2025-06-13
* Convert fake origins code to tangent spaceyum2025-06-07
* more work on fog & c30yum2025-06-05
* Add features to fogyum2025-06-04
* Add spatiotemporal dithering to fogyum2025-06-03
* begin work on fogyum2025-06-03
* Begin work on SSAO - very buggy!yum2025-06-03
* More c30 workyum2025-06-03
* Add depth prepass and more c30 stuffyum2025-06-03
* Begin work on `custom30` worldyum2025-06-02
* Add vrc light volumes, double decal slotsyum2025-05-26
* Begin work on unigram letter gridyum2025-05-04
* add domain warping to decalsyum2025-05-04
* add cmyk warping planes gimmick to decalsyum2025-04-24
* Add 3d sdf featureyum2025-04-18
* add rough ability to nudge tessellation heightmap directionyum2025-04-11
* Add static flag to limit fallback cubemap to metallicyum2025-04-08
* Add basic audiolink to vertex domain warpingyum2025-03-29
* add rotation to shatterwaveyum2025-03-28
* begin audiolinking shatterwaveyum2025-03-28
* Use 3d textures for vertex domain warpingyum2025-03-27
* Continue work on tessellationyum2025-03-25
* Add spherize featureyum2025-03-25
* Begin sketching out tessellation featureyum2025-03-25
* Add shatter wave gimmickyum2025-03-25
* Add letter grid gimmickyum2025-03-25
* Add false color visualizeryum2025-03-20