| Commit message (Collapse) | Author | Age |
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Basically works, but not very square.
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Add ability to select hidden faces, and begin work on smart UV
projection algo
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Rely on Poi's copy instead :'(
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Based on Sotalo's Furality talk - I wanted a way to visualize when my
albedo is outside the recommended [0.025, 90]% brightness range. This
feature does that. Dark is rendered red, bright is rendered blue.
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Implement basic diffuse and specular BRDF based heavily on silent's
filamented shader.
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