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* Add letter grid gimmickyum2025-03-25
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* Add false color visualizeryum2025-03-20
| | | | | | Based on Sotalo's Furality talk - I wanted a way to visualize when my albedo is outside the recommended [0.025, 90]% brightness range. This feature does that. Dark is rendered red, bright is rendered blue.
* add ltcgi, alpha multiplieryum2025-02-23
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* add ssfdyum2025-02-22
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* Add metallic+gloss mapyum2025-02-20
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* Add codeyum2025-02-11
Implement basic diffuse and specular BRDF based heavily on silent's filamented shader.