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* More c30 workyum2025-06-13
| | | | | Add ability to select hidden faces, and begin work on smart UV projection algo
* Organize scriptsyum2025-06-11
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* Merge remote-tracking branch 'c30_scripts/master'yum2025-06-11
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| * Submesh size calculations now occur in rotated basisyum2025-06-11
| | | | | | | | | | | | Fixes a bug where rotated submeshes would look weird. Also optimize the visualizer by limiting it to the N nearest verts.
| * Add vertex data decoding scriptyum2025-06-11
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| * DRY up plugin & add multi-object supportyum2025-06-11
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| * Add caching to bakeryum2025-06-08
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| * Add control over rotation correctionyum2025-06-08
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| * switch to new baking method where we also add a rotating matrixyum2025-06-08
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| * Add vertex data visualization scriptyum2025-06-07
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| * continue bugfixing UV packeryum2025-06-07
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| * Add ability to pack UVs by submesh Zyum2025-06-06
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| * Add feature to merge by distance within submeshesyum2025-06-06
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| * Add vertex data baking scriptyum2025-06-05
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* more c30 workyum2025-06-11
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* Convert fake origins code to tangent spaceyum2025-06-07
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* fix fog in vryum2025-06-05
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* more work on fog & c30yum2025-06-05
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* More ssao and c30 cleanupsyum2025-06-04
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* Fix c30 normalsyum2025-06-04
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* fix ssaoyum2025-06-04
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* Add features to fogyum2025-06-04
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* Add spatiotemporal dithering to fogyum2025-06-03
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* Fix fog compilation breakyum2025-06-03
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* clean up some broken lockingyum2025-06-03
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* Continue work on fogyum2025-06-03
| | | | Fix screen uv calculation
* begin work on fogyum2025-06-03
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* Begin work on SSAO - very buggy!yum2025-06-03
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* Add 3d noise generatoryum2025-06-03
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* More c30 workyum2025-06-03
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* Add depth prepass and more c30 stuffyum2025-06-03
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* Begin work on `custom30` worldyum2025-06-02
| | | | Add vertex colors
* Add vrc light volumes, double decal slotsyum2025-05-26
| | | | Light volumes: https://github.com/REDSIM/VRCLightVolumes
* Update how decal scale/offset is usedyum2025-05-16
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* Double unigram letter grid blocks againyum2025-05-09
| | | | | | | | Also: - move fudge factor into shader. More reliable for tokens close to 255. - optimize how we mark the cbuffer params dirty by using fused mul-add instructions
* Fix screen wrapping edge cases in unigram text displayyum2025-05-09
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* Double number of blocks in unigram letter gridyum2025-05-09
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* unigram letter grid bugfixesyum2025-05-09
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* Checkpoint - unigram decoding approximately worksyum2025-05-04
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* Fix how unigram letter grid LUT gets readyum2025-05-04
| | | | Should go from top left down, not bottom left up.
* Begin work on unigram letter gridyum2025-05-04
| | | | | Basic idea is to use a sentencepiece unigram tokenizer to compress text over the wire. GPU decodes tokens with a LUT.
* add domain warping to decalsyum2025-05-04
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* add cmyk warping planes gimmick to decalsyum2025-04-24
| | | | | renders the decal 4 times one planes, and applies domain warping to each plane. Requires a 4-channel (RGBA) noise texture.
* tweak how decal rotation worksyum2025-04-23
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* Add 3d sdf featureyum2025-04-18
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* add 2 more uv channelsyum2025-04-18
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* add rough ability to nudge tessellation heightmap directionyum2025-04-11
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* Stop vendoring thryyum2025-04-08
| | | | Rely on Poi's copy instead :'(
* Fix backface normals, fix depth writing precision issuesyum2025-04-08
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* Add static flag to limit fallback cubemap to metallicyum2025-04-08
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