| Commit message (Collapse) | Author | Age | |
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| * | More c30 work | yum | 2025-06-13 |
| | | | | | | Add ability to select hidden faces, and begin work on smart UV projection algo | ||
| * | Organize scripts | yum | 2025-06-11 |
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| * | Merge remote-tracking branch 'c30_scripts/master' | yum | 2025-06-11 |
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| | * | Submesh size calculations now occur in rotated basis | yum | 2025-06-11 |
| | | | | | | | | | | | | | Fixes a bug where rotated submeshes would look weird. Also optimize the visualizer by limiting it to the N nearest verts. | ||
| | * | Add vertex data decoding script | yum | 2025-06-11 |
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| | * | DRY up plugin & add multi-object support | yum | 2025-06-11 |
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| | * | Add caching to baker | yum | 2025-06-08 |
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| | * | Add control over rotation correction | yum | 2025-06-08 |
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| | * | switch to new baking method where we also add a rotating matrix | yum | 2025-06-08 |
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| | * | Add vertex data visualization script | yum | 2025-06-07 |
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| | * | continue bugfixing UV packer | yum | 2025-06-07 |
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| | * | Add ability to pack UVs by submesh Z | yum | 2025-06-06 |
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| | * | Add feature to merge by distance within submeshes | yum | 2025-06-06 |
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| | * | Add vertex data baking script | yum | 2025-06-05 |
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| * | more c30 work | yum | 2025-06-11 |
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| * | Convert fake origins code to tangent space | yum | 2025-06-07 |
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| * | fix fog in vr | yum | 2025-06-05 |
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| * | more work on fog & c30 | yum | 2025-06-05 |
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| * | More ssao and c30 cleanups | yum | 2025-06-04 |
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| * | Fix c30 normals | yum | 2025-06-04 |
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| * | fix ssao | yum | 2025-06-04 |
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| * | Add features to fog | yum | 2025-06-04 |
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| * | Add spatiotemporal dithering to fog | yum | 2025-06-03 |
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| * | Fix fog compilation break | yum | 2025-06-03 |
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| * | clean up some broken locking | yum | 2025-06-03 |
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| * | Continue work on fog | yum | 2025-06-03 |
| | | | | | Fix screen uv calculation | ||
| * | begin work on fog | yum | 2025-06-03 |
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| * | Begin work on SSAO - very buggy! | yum | 2025-06-03 |
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| * | Add 3d noise generator | yum | 2025-06-03 |
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| * | More c30 work | yum | 2025-06-03 |
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| * | Add depth prepass and more c30 stuff | yum | 2025-06-03 |
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| * | Begin work on `custom30` world | yum | 2025-06-02 |
| | | | | | Add vertex colors | ||
| * | Add vrc light volumes, double decal slots | yum | 2025-05-26 |
| | | | | | Light volumes: https://github.com/REDSIM/VRCLightVolumes | ||
| * | Update how decal scale/offset is used | yum | 2025-05-16 |
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| * | Double unigram letter grid blocks again | yum | 2025-05-09 |
| | | | | | | | | | Also: - move fudge factor into shader. More reliable for tokens close to 255. - optimize how we mark the cbuffer params dirty by using fused mul-add instructions | ||
| * | Fix screen wrapping edge cases in unigram text display | yum | 2025-05-09 |
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| * | Double number of blocks in unigram letter grid | yum | 2025-05-09 |
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| * | unigram letter grid bugfixes | yum | 2025-05-09 |
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| * | Checkpoint - unigram decoding approximately works | yum | 2025-05-04 |
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| * | Fix how unigram letter grid LUT gets read | yum | 2025-05-04 |
| | | | | | Should go from top left down, not bottom left up. | ||
| * | Begin work on unigram letter grid | yum | 2025-05-04 |
| | | | | | | Basic idea is to use a sentencepiece unigram tokenizer to compress text over the wire. GPU decodes tokens with a LUT. | ||
| * | add domain warping to decals | yum | 2025-05-04 |
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| * | add cmyk warping planes gimmick to decals | yum | 2025-04-24 |
| | | | | | | renders the decal 4 times one planes, and applies domain warping to each plane. Requires a 4-channel (RGBA) noise texture. | ||
| * | tweak how decal rotation works | yum | 2025-04-23 |
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| * | Add 3d sdf feature | yum | 2025-04-18 |
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| * | add 2 more uv channels | yum | 2025-04-18 |
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| * | add rough ability to nudge tessellation heightmap direction | yum | 2025-04-11 |
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| * | Stop vendoring thry | yum | 2025-04-08 |
| | | | | | Rely on Poi's copy instead :'( | ||
| * | Fix backface normals, fix depth writing precision issues | yum | 2025-04-08 |
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| * | Add static flag to limit fallback cubemap to metallic | yum | 2025-04-08 |
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