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* Add features to fogyum2025-06-04
* Add spatiotemporal dithering to fogyum2025-06-03
* Fix fog compilation breakyum2025-06-03
* clean up some broken lockingyum2025-06-03
* Continue work on fogyum2025-06-03
* begin work on fogyum2025-06-03
* Begin work on SSAO - very buggy!yum2025-06-03
* Add 3d noise generatoryum2025-06-03
* More c30 workyum2025-06-03
* Add depth prepass and more c30 stuffyum2025-06-03
* Begin work on `custom30` worldyum2025-06-02
* Add vrc light volumes, double decal slotsyum2025-05-26
* Update how decal scale/offset is usedyum2025-05-16
* Double unigram letter grid blocks againyum2025-05-09
* Fix screen wrapping edge cases in unigram text displayyum2025-05-09
* Double number of blocks in unigram letter gridyum2025-05-09
* unigram letter grid bugfixesyum2025-05-09
* Checkpoint - unigram decoding approximately worksyum2025-05-04
* Fix how unigram letter grid LUT gets readyum2025-05-04
* Begin work on unigram letter gridyum2025-05-04
* add domain warping to decalsyum2025-05-04
* add cmyk warping planes gimmick to decalsyum2025-04-24
* tweak how decal rotation worksyum2025-04-23
* Add 3d sdf featureyum2025-04-18
* add 2 more uv channelsyum2025-04-18
* add rough ability to nudge tessellation heightmap directionyum2025-04-11
* Stop vendoring thryyum2025-04-08
* Fix backface normals, fix depth writing precision issuesyum2025-04-08
* Add static flag to limit fallback cubemap to metallicyum2025-04-08
* Overhaul wrapped lightingyum2025-03-31
* Add basic audiolink to vertex domain warpingyum2025-03-29
* Optimize tessellation code - vectorizing and frustrum cullingyum2025-03-29
* add shader inlineryum2025-03-28
* vectorize shatterwave audiolinkyum2025-03-28
* Add time controls to shatterwave chronotensity featureyum2025-03-28
* add rotation to shatterwaveyum2025-03-28
* begin audiolinking shatterwaveyum2025-03-28
* Use 3d textures for vertex domain warpingyum2025-03-27
* Fix how outlines work with shatterwave & tessellation heightmapyum2025-03-26
* Finish adding tessellation; add 4 channels to shatterwaveyum2025-03-26
* Continue work on tessellationyum2025-03-25
* Add spherize featureyum2025-03-25
* Begin sketching out tessellation featureyum2025-03-25
* Add shatter wave gimmickyum2025-03-25
* Add letter grid gimmickyum2025-03-25
* Add false color visualizeryum2025-03-20
* finish converting decals to static branching with shitty hacksyum2025-03-17
* converting decals to static branchingyum2025-03-17
* begin sketching out harnack traceryum2025-03-15
* Simplify spherical harmonicsyum2025-03-14