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* Stop vendoring thryyum2025-04-08
* Fix backface normals, fix depth writing precision issuesyum2025-04-08
* Add static flag to limit fallback cubemap to metallicyum2025-04-08
* Overhaul wrapped lightingyum2025-03-31
* Add basic audiolink to vertex domain warpingyum2025-03-29
* Optimize tessellation code - vectorizing and frustrum cullingyum2025-03-29
* add shader inlineryum2025-03-28
* vectorize shatterwave audiolinkyum2025-03-28
* Add time controls to shatterwave chronotensity featureyum2025-03-28
* add rotation to shatterwaveyum2025-03-28
* begin audiolinking shatterwaveyum2025-03-28
* Use 3d textures for vertex domain warpingyum2025-03-27
* Fix how outlines work with shatterwave & tessellation heightmapyum2025-03-26
* Finish adding tessellation; add 4 channels to shatterwaveyum2025-03-26
* Continue work on tessellationyum2025-03-25
* Add spherize featureyum2025-03-25
* Begin sketching out tessellation featureyum2025-03-25
* Add shatter wave gimmickyum2025-03-25
* Add letter grid gimmickyum2025-03-25
* Add false color visualizeryum2025-03-20
* finish converting decals to static branching with shitty hacksyum2025-03-17
* converting decals to static branchingyum2025-03-17
* begin sketching out harnack traceryum2025-03-15
* Simplify spherical harmonicsyum2025-03-14
* Fix faceme gimmickyum2025-03-10
* sketch out faceme featureyum2025-03-08
* fallback cubemap origin is now fixedyum2025-03-08
* Add fallback cubemap featureyum2025-03-07
* add filament cloth brdfyum2025-03-06
* Add basic decal systemyum2025-03-06
* add second matcap slotyum2025-02-28
* fix matcap/rl mask tilingyum2025-02-28
* bugfix: metallics now have tintyum2025-02-28
* update test sceneyum2025-02-28
* add basic clearcoat lobeyum2025-02-28
* add dynamic outline toggleyum2025-02-28
* add brightness controlyum2025-02-27
* Add detail mapsyum2025-02-27
* matcaps/rim lighting can now affect lighting in addition to albedoyum2025-02-26
* Add glitter and more masked stencil channelsyum2025-02-26
* Add focal length multiplieryum2025-02-24
* Extra stencil color pass behaves as base pass when disabled and not lockedyum2025-02-24
* fix extra stencil pass on transparent (cutout) materialsyum2025-02-24
* begin work on stencil+pass-based eye clippingyum2025-02-23
* Add UV domain warpingyum2025-02-23
* add ltcgi, alpha multiplieryum2025-02-23
* add ssfdyum2025-02-22
* add eye shaderyum2025-02-20
* Add emission, fine-tune quantized specularyum2025-02-20
* Add metallic+gloss mapyum2025-02-20