| Commit message (Collapse) | Author | Age |
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Basically works, but not very square.
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Add ability to select hidden faces, and begin work on smart UV
projection algo
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Fixes a bug where rotated submeshes would look weird.
Also optimize the visualizer by limiting it to the N nearest verts.
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Fix screen uv calculation
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Add vertex colors
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Light volumes: https://github.com/REDSIM/VRCLightVolumes
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Also:
- move fudge factor into shader. More reliable for tokens close to 255.
- optimize how we mark the cbuffer params dirty by using fused mul-add
instructions
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Should go from top left down, not bottom left up.
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