diff options
Diffstat (limited to 'globals.cginc')
| -rw-r--r-- | globals.cginc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/globals.cginc b/globals.cginc index cfde8a1..c5fa966 100644 --- a/globals.cginc +++ b/globals.cginc @@ -114,6 +114,7 @@ float _Matcap0_Invert; float _Matcap0_Strength;
#if defined(_MATCAP0_MASK)
texture2D _Matcap0_Mask;
+float4 _Matcap0_Mask_ST;
#endif
#if defined(_MATCAP0_QUANTIZATION)
float _Matcap0_Quantization_Steps;
@@ -129,6 +130,7 @@ float _Rim_Lighting0_Brightness; uint _Rim_Lighting0_Target_Mask;
#if defined(_RIM_LIGHTING0_MASK)
texture2D _Rim_Lighting0_Mask;
+float4 _Rim_Lighting0_Mask_ST;
#endif
#if defined(_RIM_LIGHTING0_ANGLE_LIMIT)
float2 _Rim_Lighting0_Angle_Limit_Target_Vector;
@@ -148,6 +150,7 @@ float _Rim_Lighting1_Brightness; uint _Rim_Lighting1_Target_Mask;
#if defined(_RIM_LIGHTING1_MASK)
texture2D _Rim_Lighting1_Mask;
+float4 _Rim_Lighting1_Mask_ST;
#endif
#if defined(_RIM_LIGHTING1_ANGLE_LIMIT)
float2 _Rim_Lighting1_Angle_Limit_Target_Vector;
@@ -167,6 +170,7 @@ float _Rim_Lighting2_Brightness; uint _Rim_Lighting2_Target_Mask;
#if defined(_RIM_LIGHTING2_MASK)
texture2D _Rim_Lighting2_Mask;
+float4 _Rim_Lighting2_Mask_ST;
#endif
#if defined(_RIM_LIGHTING2_ANGLE_LIMIT)
float2 _Rim_Lighting2_Angle_Limit_Target_Vector;
@@ -186,6 +190,7 @@ float _Rim_Lighting3_Brightness; uint _Rim_Lighting3_Target_Mask;
#if defined(_RIM_LIGHTING3_MASK)
texture2D _Rim_Lighting3_Mask;
+float4 _Rim_Lighting3_Mask_ST;
#endif
#if defined(_RIM_LIGHTING3_ANGLE_LIMIT)
float2 _Rim_Lighting3_Angle_Limit_Target_Vector;
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