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diff --git a/Third_Party/at.pimaker.ltcgi/README.md b/Third_Party/at.pimaker.ltcgi/README.md new file mode 100644 index 0000000..3da22c8 --- /dev/null +++ b/Third_Party/at.pimaker.ltcgi/README.md @@ -0,0 +1,72 @@ +# [LTCGI](https://ltcgi.dev) + +LTCGI is an optimized plug-and-play realtime area light solution using the [linearly transformed cosine algorithm](#LTC) for standalone Unity and VRChat. Free to use with [attribution](#Attribution). It can utilize the Unity build-in lightmapper or [Bakery](https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218) for realistic shadows on static objects. + + + +# Check out the [**official website**](https://ltcgi.dev) for documentation and a "Getting Started" guide! (https://ltcgi.dev) + +Consider the [attribution requirements](#Attribution). Check the [Releases](https://github.com/pimaker/ltcgi/releases) tab for downloads. + +You can also [download](https://github.com/PiMaker/ltcgi/raw/main/~DemoApp.zip) the standalone demo app pictured above to try it out for yourself. +Alternatively, join the [demo world](https://vrchat.com/home/launch?worldId=wrld_aa2627ec-c63a-4db2-aa3e-9078d41c6d9c) in VRChat. + +[Read the FAQ](https://ltcgi.dev/FAQ) before asking for help anywhere! Once you've done that, feel free to join my Discord and ask for help: https://discord.gg/r38vJd2DuJ + +## Download + +For VRChat, you can install LTCGI via the [Creator Companion](https://vcc.docs.vrchat.com/) from my VPM repository: + +### ⬇️ **[Creator Companion/VPM Install](https://vpm.pimaker.at/)** + +For **standalone Unity**, you can import LTCGI as a [git package](https://docs.unity3d.com/2019.4/Documentation/Manual/upm-ui-giturl.html) with the URL: `https://github.com/PiMaker/ltcgi.git` + +**Adapters** for various VRChat video players are still distributed as unitypackages from the [Releases tab](https://github.com/pimaker/ltcgi/releases). + +## Supported shaders + +To use LTCGI, all objects that should receive lighting must use a compatible shader. Currently compatible ones are listed below. If you implement LTCGI into your shader, feel free to send a PR to be included. + +* [ORL Shader Family](https://shaders.orels.sh/) by [@orels1](https://github.com/orels1) +* [Silent's Filamented](https://gitlab.com/s-ilent/filamented) +* [Mochie's Unity Shaders](https://github.com/MochiesCode/Mochies-Unity-Shaders) +* [Hekky Shaders](https://github.com/hyblocker/hekky-shaders) +* [z3y's Shaders](https://github.com/z3y/shaders) +* Basic "Unlit" Test Shader (included) +* Surface Shader (included) + +## Attribution + +According to the [License](#License) you are free to use this in your world, but you need to give credit. You are free to do so in whichever way, but you must provide a link to this GitHub repository, such as to fulfill the imported license of the LTC example code used as a base for this project. + +For your convenience, a prefab called `LTCGI Attribution` is provided in the package. + + + +If you don't want to use it, instead display text similar to the following: + +``` +This project/world uses LTCGI by _pi_, see 'github.com/pimaker/ltcgi'. +``` + +# Licensing + +## The LTC algorithm + +Based on this paper: +``` +Real-Time Polygonal-Light Shading with Linearly Transformed Cosines. +Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt. +ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2016) 35(4), 2016. +Project page: https://eheitzresearch.wordpress.com/415-2/ +``` +[Read more](https://eheitzresearch.wordpress.com/415-2/) + +## LTCGI + +This project is made available under the terms of the MIT license, unless explicitly marked otherwise in the source files. See `LICENSE` for more. + +The following files are licensed explicitly, and may not be modified or used in commercial projects, but can be redistributed and displayed otherwise, provided this license is kept: + +* Propaganda/pi_graffiti.png +* Propaganda/ltcgi_graffiti.png |
