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authoryum <yum.food.vr@gmail.com>2025-02-12 01:24:49 -0800
committeryum <yum.food.vr@gmail.com>2025-02-12 01:24:49 -0800
commitcaf02458737f93b20978f41613ad5b56e074e154 (patch)
treeb7b3c0ab468d858d71f4fa96f2b420b7ad5ab98a /globals.cginc
parent498ffebe9524871e9442e58eb0c3760a5463ffbc (diff)
Add a bunch of features
* stereo instancing * outlines * shadows (casting & receiving) * unity fog * blend modes * wrapped lighting (generalized half lambertian) * diffuse & specular have independent knobs Also: * fix bug where shadow caster wouldn't clip in cutout mode. * remove a bunch of unused params * use ifex to minimize size of locked materials (more to be done probably) * improve formatting
Diffstat (limited to 'globals.cginc')
-rw-r--r--globals.cginc16
1 files changed, 16 insertions, 0 deletions
diff --git a/globals.cginc b/globals.cginc
index 5fc9a95..b92dbbe 100644
--- a/globals.cginc
+++ b/globals.cginc
@@ -1,6 +1,8 @@
#ifndef __GLOBALS_INC
#define __GLOBALS_INC
+SamplerState linear_repeat_s;
+
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
@@ -11,6 +13,12 @@ float _BumpScale;
sampler2D _OcclusionMap;
float _OcclusionStrength;
+float _Shadow_Strength;
+//ifex _Wrap_NoL_Strength>0
+float _Wrap_NoL_Diffuse_Strength;
+float _Wrap_NoL_Specular_Strength;
+//endex
+
float _Clip;
int _Mode;
float _Smoothness;
@@ -21,4 +29,12 @@ float _reflectance;
float _specularAntiAliasingVariance;
float _specularAntiAliasingThreshold;
+#if defined(OUTLINE_PASS)
+float4 _Outline_Color;
+float _Outline_Width;
+#if defined(_OUTLINE_MASK)
+texture2D _Outline_Mask;
+#endif
+#endif
+
#endif // __GLOBALS_INC