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authoryum <yum.food.vr@gmail.com>2025-08-01 13:37:40 -0700
committeryum <yum.food.vr@gmail.com>2025-08-01 13:37:40 -0700
commit512357cd6ffe15c4e4fb40ee09d4f04c51df95a3 (patch)
tree6d77e0bc7be53063fc95a1255d24fc59860afdc8 /globals.cginc
parent4186d84cccf1d0db4ba413dba63baf87c87b79bb (diff)
ocean wave work
- add sea foam feature, which takes horizontal displacement derivatives and calculates folding areas (with a bias) using the Tessendorf Jacobian method. - add "isInViewFrustum" method to tessellation
Diffstat (limited to 'globals.cginc')
-rw-r--r--globals.cginc26
1 files changed, 26 insertions, 0 deletions
diff --git a/globals.cginc b/globals.cginc
index 2b65fc0..9fdf417 100644
--- a/globals.cginc
+++ b/globals.cginc
@@ -369,6 +369,32 @@ texture2D _Gradient_Normals_3_Horizontal;
float4 _Gradient_Normals_3_Horizontal_ST;
#endif
+#if defined(_SEA_FOAM)
+float4 _Sea_Foam_Color;
+float _Sea_Foam_Roughness;
+float _Sea_Foam_Lambda;
+float _Sea_Foam_Power;
+float _Sea_Foam_Factor;
+float _Sea_Foam_Bias;
+#endif
+
+#if defined(_SEA_FOAM_0)
+texture2D _Sea_Foam_0_Slope;
+float4 _Sea_Foam_0_Slope_ST;
+#endif
+#if defined(_SEA_FOAM_1)
+texture2D _Sea_Foam_1_Slope;
+float4 _Sea_Foam_1_Slope_ST;
+#endif
+#if defined(_SEA_FOAM_2)
+texture2D _Sea_Foam_2_Slope;
+float4 _Sea_Foam_2_Slope_ST;
+#endif
+#if defined(_SEA_FOAM_3)
+texture2D _Sea_Foam_3_Slope;
+float4 _Sea_Foam_3_Slope_ST;
+#endif
+
#if defined(_VERTEX_DOMAIN_WARPING)
texture3D _Vertex_Domain_Warping_Noise;
float _Vertex_Domain_Warping_Strength;