diff options
| author | yum <yum.food.vr@gmail.com> | 2025-02-11 16:54:10 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-02-11 16:54:10 -0800 |
| commit | 20c32dcb055058b770062b7e9dd07f79d33a8caa (patch) | |
| tree | a712206014334ab41a012c2cc27086c5f0591c45 /Materials/Mat03.mat | |
| parent | 2dcf39113fab3aac8fe280f3b0ead9cf87fa958d (diff) | |
Add code
Implement basic diffuse and specular BRDF based heavily on silent's
filamented shader.
Diffstat (limited to 'Materials/Mat03.mat')
| -rw-r--r-- | Materials/Mat03.mat | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/Materials/Mat03.mat b/Materials/Mat03.mat new file mode 100644 index 0000000..faef48a --- /dev/null +++ b/Materials/Mat03.mat @@ -0,0 +1,120 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Mat03 + m_Shader: {fileID: 4800000, guid: b4e71db42d10be94e9a50ee0569be871, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 2000 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _CubeMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DFG: + m_Texture: {fileID: 2800000, guid: 53122c95e82e994448dce5a9c8346223, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _BumpScale: 1 + - _Clip: 0.5 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _EnableMetallic: 0 + - _ForgotToLockMaterial: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _InvertSmoothness: 0 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SampleWorld: 0 + - _Saturation: 0 + - _ShaderOptimizerEnabled: 0 + - _Smoothness: 1 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZTest: 4 + - _ZWrite: 1 + - m_LUTs: 1 + - m_end_Metallic: 0 + - m_mainOptions: 1 + - m_reflectionOptions: 1 + - m_renderingOptions: 0 + - m_start_Metallic: 1 + - shader_is_using_thry_editor: 0 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _Color: {r: 0.25, g: 0.25, b: 0.25, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] |
