# demomo demomo is my webGPU-based engine. I forked it out of [vfft](https://git.yummers.dev/yum/vfft) once I decided to start working on graphical tasks. **Demomo is not ready for general use. It currently exists solely to serve [vfft](https://git.yummers.dev/yum/vfft).** Over time I expect that it will mature enough to be of use to others. I will delete this disclaimer once I believe it has reached that point. ## Conventions Right is +x, up is +y, near is +z. Vertex shaders must take a single struct input. Its inputs must conform to these names and types: * `float3 objPos`: vertex position in object space. * `float3 objNormal`: vertex normal vector in object space. * `float2 uv0`: 0th UV coordinate. ## AI Disclosure This source code was written by a human and checked for errors with an LLM. ## License. MIT License.