import demomo; struct appdata { float3 objPos; float3 objNormal; float2 uv0; }; struct v2f { float4 clipPos : SV_POSITION; float3 worldNormal; float2 uv0; }; [shader("vertex")] v2f vert(appdata v) { v2f o = (v2f) 0; o.clipPos = mul(camera.viewProj, float4(v.objPos, 1.0)); o.worldNormal = v.objNormal; o.uv0 = v.uv0; return o; } [shader("fragment")] float4 frag(v2f v) { return float4(0, 0, 0, 1); }