yum/DisInfo
Simple HLSL text rendering utilities.
git clone https://git.yummers.dev/yum/DisInfo
a5e0aaf
master
1#ifndef DISINFO_LIGHTING 2#define DISINFO_LIGHTING 3 4#include "AutoLight.cginc" 5#include "UnityPBSLighting.cginc" 6 7#include "interpolators.cginc" 8#include "disinfo.cginc" 9 10void getVertexLightColor(inout v2f i) 11{ 12 #if defined(VERTEXLIGHT_ON) 13 i.vertexLightColor = Shade4PointLights( 14 unity_4LightPosX0, unity_4LightPosY0, unity_4LightPosZ0, 15 unity_LightColor[0].rgb, 16 unity_LightColor[1].rgb, 17 unity_LightColor[2].rgb, 18 unity_LightColor[3].rgb, 19 unity_4LightAtten0, i.worldPos, i.normal 20 ); 21 #endif 22} 23 24v2f vert(appdata v) 25{ 26 v2f o; 27 o.position = UnityObjectToClipPos(v.position); 28 o.worldPos = mul(unity_ObjectToWorld, v.position); 29 o.normal = UnityObjectToWorldNormal(v.normal); 30 31 o.uv = v.uv; 32 getVertexLightColor(o); 33 34 return o; 35} 36 37fixed4 frag(v2f i) : SV_Target 38{ 39 float2 uv = i.uv; 40 int2 cell_pos; 41 float2 cell_uv; 42 if (!getBoxLoc(uv, 0.1, 0.9, /*res=*/int2(4,4), cell_pos, cell_uv)) { 43 return float4(0, 0, 0, 1); 44 } 45 float2 duv = float2(ddx(i.uv.x), ddy(i.uv.y)) / 4; 46 float4 font_color = renderInBox(67, cell_uv, duv); 47 48 return font_color; 49} 50 51#endif // DISINFO_LIGHTING 52