yum/3ner
A toon shader for Unity's BIRP.
git clone https://git.yummers.dev/yum/3ner
50e4514
master
1#ifndef __TEXTURE_UTILS_INC 2#define __TEXTURE_UTILS_INC 3 4#include "interpolators.cginc" 5 6float2 get_uv_by_channel(v2f i, uint which_channel) { 7 [forcecase] 8 switch (which_channel) { 9 case 0: 10 return i.uv01.xy; 11 break; 12 case 1: 13 return i.uv01.zw; 14 break; 15 case 2: 16 return i.uv23.xy; 17 break; 18 case 3: 19 return i.uv23.zw; 20 break; 21 default: 22 return 0; 23 break; 24 } 25} 26 27#define UV_SCOFF_IMPL(uv, tex_st) (uv) * (tex_st).xy + (tex_st).zw 28 29#define UV_SCOFF(i, tex_st, which_channel) UV_SCOFF_IMPL(get_uv_by_channel(i, round(which_channel)), tex_st) 30 31#endif // __TEXTURE_UTILS_INC 32