yum/3ner

A toon shader for Unity's BIRP.

git clone https://git.yummers.dev/yum/3ner

yumTry to avoid NaN in dominant direction calculationa5ac8d1

master
325 B15 linesraw
1#ifndef __LATE_PBR_INC
2#define __LATE_PBR_INC
3
4#include "lighting.cginc"
5#include "matcap.cginc"
6#include "pbr.cginc"
7#include "ssfd.cginc"
8
9void latePbr(v2f i, LightData l, inout Pbr pbr) {
10  apply_matcaps_and_rim_lighting(i, pbr, l);
11  apply_ssfd(i, i.uv01.xy, l, pbr.normal, pbr.albedo.xyz);
12}
13
14#endif  // __LATE_PBR_INC
15