yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
b16eb592c
master
1// vector-math.h 2#pragma once 3 4// We will use the GLM library for our vector math types, just for simplicity. 5 6#include "glm/glm/glm.hpp" 7#include "glm/glm/gtc/constants.hpp" 8#include "glm/glm/gtc/matrix_transform.hpp" 9#include "glm/glm/gtc/quaternion.hpp" 10 11namespace gfx 12{ 13 14using namespace glm ; 15 16}// namespace gfx