yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Ellie HermaszewskaMove switch statement bodies to their own lines (#5493)b118451e3

master
3.0 KiB102 linesraw
1#pragma once
2
3#include "core/slang-math.h"
4#include "slang-gfx.h"
5
6namespace gfx
7{
8
9inline int calcMipSize(int size, int level)
10{
11    size = size >> level;
12    return size > 0 ? size : 1;
13}
14
15inline ITextureResource::Extents calcMipSize(ITextureResource::Extents size, int mipLevel)
16{
17    ITextureResource::Extents rs;
18    rs.width = calcMipSize(size.width, mipLevel);
19    rs.height = calcMipSize(size.height, mipLevel);
20    rs.depth = calcMipSize(size.depth, mipLevel);
21    return rs;
22}
23
24/// Calculate the effective array size - in essence the amount if mip map sets needed.
25/// In practice takes into account if the arraySize is 0 (it's not an array, but it will still have
26/// at least one mip set) and if the type is a cubemap (multiplies the amount of mip sets by 6)
27inline int calcEffectiveArraySize(const ITextureResource::Desc& desc)
28{
29    const int arrSize = (desc.arraySize > 0) ? desc.arraySize : 1;
30
31    switch (desc.type)
32    {
33    case IResource::Type::Texture1D: // fallthru
34    case IResource::Type::Texture2D:
35        {
36            return arrSize;
37        }
38    case IResource::Type::TextureCube:
39        return arrSize * 6;
40    case IResource::Type::Texture3D:
41        return 1;
42    default:
43        return 0;
44    }
45}
46
47/// Given the type works out the maximum dimension size
48inline int calcMaxDimension(ITextureResource::Extents size, IResource::Type type)
49{
50    switch (type)
51    {
52    case IResource::Type::Texture1D:
53        return size.width;
54    case IResource::Type::Texture3D:
55        return Slang::Math::Max(Slang::Math::Max(size.width, size.height), size.depth);
56    case IResource::Type::TextureCube: // fallthru
57    case IResource::Type::Texture2D:
58        {
59            return Slang::Math::Max(size.width, size.height);
60        }
61    default:
62        return 0;
63    }
64}
65
66/// Given the type, calculates the number of mip maps. 0 on error
67inline int calcNumMipLevels(IResource::Type type, ITextureResource::Extents size)
68{
69    const int maxDimensionSize = calcMaxDimension(size, type);
70    return (maxDimensionSize > 0) ? (Slang::Math::Log2Floor(maxDimensionSize) + 1) : 0;
71}
72/// Calculate the total number of sub resources. 0 on error.
73inline int calcNumSubResources(const ITextureResource::Desc& desc)
74{
75    const int numMipMaps =
76        (desc.numMipLevels > 0) ? desc.numMipLevels : calcNumMipLevels(desc.type, desc.size);
77    const int arrSize = (desc.arraySize > 0) ? desc.arraySize : 1;
78
79    switch (desc.type)
80    {
81    case IResource::Type::Texture1D:
82    case IResource::Type::Texture2D:
83    case IResource::Type::Texture3D:
84        {
85            return numMipMaps * arrSize;
86        }
87    case IResource::Type::TextureCube:
88        {
89            // There are 6 faces to a cubemap
90            return numMipMaps * arrSize * 6;
91        }
92    default:
93        return 0;
94    }
95}
96
97IBufferResource::Desc fixupBufferDesc(const IBufferResource::Desc& desc);
98ITextureResource::Desc fixupTextureDesc(const ITextureResource::Desc& desc);
99
100Format srgbToLinearFormat(Format format);
101
102} // namespace gfx