yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Ellie Hermaszewskaformatf65d756bf

master
2.3 KiB68 linesraw
1// metal-command-buffer.h
2#pragma once
3
4#include "../simple-transient-resource-heap.h"
5#include "metal-base.h"
6#include "metal-command-encoder.h"
7#include "metal-shader-object.h"
8
9namespace gfx
10{
11
12using namespace Slang;
13
14namespace metal
15{
16
17class CommandBufferImpl : public ICommandBuffer, public ComObject
18{
19public:
20    SLANG_COM_OBJECT_IUNKNOWN_ALL
21    ICommandBuffer* getInterface(const Guid& guid);
22
23public:
24    RefPtr<DeviceImpl> m_device;
25    NS::SharedPtr<MTL::CommandBuffer> m_commandBuffer;
26    RootShaderObjectImpl m_rootObject;
27    // RefPtr<MutableRootShaderObjectImpl> m_mutableRootShaderObject;
28
29    RefPtr<ResourceCommandEncoder> m_resourceCommandEncoder = nullptr;
30    RefPtr<ComputeCommandEncoder> m_computeCommandEncoder = nullptr;
31    RefPtr<RenderCommandEncoder> m_renderCommandEncoder = nullptr;
32    RefPtr<RayTracingCommandEncoder> m_rayTracingCommandEncoder = nullptr;
33
34    NS::SharedPtr<MTL::RenderCommandEncoder> m_metalRenderCommandEncoder;
35    NS::SharedPtr<MTL::ComputeCommandEncoder> m_metalComputeCommandEncoder;
36    NS::SharedPtr<MTL::BlitCommandEncoder> m_metalBlitCommandEncoder;
37
38    // Command buffers are deallocated by its command pool,
39    // so no need to free individually.
40    ~CommandBufferImpl() = default;
41
42    Result init(DeviceImpl* device, TransientResourceHeapImpl* transientHeap);
43
44    void beginCommandBuffer();
45
46    MTL::RenderCommandEncoder* getMetalRenderCommandEncoder(
47        MTL::RenderPassDescriptor* renderPassDesc);
48    MTL::ComputeCommandEncoder* getMetalComputeCommandEncoder();
49    MTL::BlitCommandEncoder* getMetalBlitCommandEncoder();
50    void endMetalCommandEncoder();
51
52public:
53    virtual SLANG_NO_THROW void SLANG_MCALL encodeRenderCommands(
54        IRenderPassLayout* renderPass,
55        IFramebuffer* framebuffer,
56        IRenderCommandEncoder** outEncoder) override;
57    virtual SLANG_NO_THROW void SLANG_MCALL
58    encodeComputeCommands(IComputeCommandEncoder** outEncoder) override;
59    virtual SLANG_NO_THROW void SLANG_MCALL
60    encodeResourceCommands(IResourceCommandEncoder** outEncoder) override;
61    virtual SLANG_NO_THROW void SLANG_MCALL
62    encodeRayTracingCommands(IRayTracingCommandEncoder** outEncoder) override;
63    virtual SLANG_NO_THROW void SLANG_MCALL close() override;
64    virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outHandle) override;
65};
66
67} // namespace metal
68} // namespace gfx