yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Ellie Hermaszewskaformatf65d756bf

master
934 B48 linesraw
1// debug-texture.cpp
2#include "debug-texture.h"
3
4#include "debug-helper-functions.h"
5
6namespace gfx
7{
8using namespace Slang;
9
10namespace debug
11{
12
13IResource::Type DebugTextureResource::getType()
14{
15    SLANG_GFX_API_FUNC;
16    return baseObject->getType();
17}
18
19ITextureResource::Desc* DebugTextureResource::getDesc()
20{
21    SLANG_GFX_API_FUNC;
22    return baseObject->getDesc();
23}
24
25Result DebugTextureResource::getNativeResourceHandle(InteropHandle* outHandle)
26{
27    SLANG_GFX_API_FUNC;
28    return baseObject->getNativeResourceHandle(outHandle);
29}
30
31Result DebugTextureResource::getSharedHandle(InteropHandle* outHandle)
32{
33    SLANG_GFX_API_FUNC;
34    return baseObject->getSharedHandle(outHandle);
35}
36
37Result DebugTextureResource::setDebugName(const char* name)
38{
39    return baseObject->setDebugName(name);
40}
41
42const char* DebugTextureResource::getDebugName()
43{
44    return baseObject->getDebugName();
45}
46
47} // namespace debug
48} // namespace gfx