yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f65d756bf
master
1// debug-texture.cpp 2#include "debug-texture.h" 3 4#include "debug-helper-functions.h" 5 6namespace gfx 7{ 8using namespace Slang ; 9 10namespace debug 11{ 12 13IResource ::Type DebugTextureResource ::getType () 14{ 15SLANG_GFX_API_FUNC ; 16return baseObject -> getType (); 17} 18 19ITextureResource ::Desc * DebugTextureResource ::getDesc () 20{ 21SLANG_GFX_API_FUNC ; 22return baseObject -> getDesc (); 23} 24 25Result DebugTextureResource ::getNativeResourceHandle (InteropHandle * outHandle ) 26{ 27SLANG_GFX_API_FUNC ; 28return baseObject -> getNativeResourceHandle (outHandle ); 29} 30 31Result DebugTextureResource ::getSharedHandle (InteropHandle * outHandle ) 32{ 33SLANG_GFX_API_FUNC ; 34return baseObject -> getSharedHandle (outHandle ); 35} 36 37Result DebugTextureResource ::setDebugName (const char * name ) 38{ 39return baseObject -> setDebugName (name ); 40} 41 42const char * DebugTextureResource ::getDebugName () 43{ 44return baseObject -> getDebugName (); 45} 46 47}// namespace debug 48}// namespace gfx