yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
5a3aa6159
master
1// d3d12-render-pass.cpp 2#include "d3d12-render-pass.h" 3 4namespace gfx 5{ 6namespace d3d12 7{ 8 9using namespace Slang ; 10 11void RenderPassLayoutImpl ::init (const IRenderPassLayout ::Desc & desc ) 12{ 13SimpleRenderPassLayout ::init (desc ); 14m_framebufferLayout = static_cast < FramebufferLayoutImpl *> (desc .framebufferLayout ); 15m_hasDepthStencil = m_framebufferLayout -> m_hasDepthStencil ; 16} 17 18}// namespace d3d12 19}// namespace gfx