yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

lucy96chenSplit render-d3d12.h/cpp into a set of smaller files (#2231)5a3aa6159

master
421 B19 linesraw
1// d3d12-render-pass.cpp
2#include "d3d12-render-pass.h"
3
4namespace gfx
5{
6namespace d3d12
7{
8
9using namespace Slang;
10
11void RenderPassLayoutImpl::init(const IRenderPassLayout::Desc& desc)
12{
13    SimpleRenderPassLayout::init(desc);
14    m_framebufferLayout = static_cast<FramebufferLayoutImpl*>(desc.framebufferLayout);
15    m_hasDepthStencil = m_framebufferLayout->m_hasDepthStencil;
16}
17
18} // namespace d3d12
19} // namespace gfx