yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f65d756bf
master
1// d3d12-fence.h 2#pragma once 3 4#include "d3d12-base.h" 5 6 7namespace gfx 8{ 9namespace d3d12 10{ 11 12using namespace Slang ; 13 14class FenceImpl :public FenceBase 15{ 16public : 17ComPtr < ID3D12Fence > m_fence ; 18HANDLE m_waitEvent = 0 ; 19 20 ~FenceImpl (); 21 22HANDLE getWaitEvent (); 23 24Result init (DeviceImpl * device ,const IFence ::Desc & desc ); 25 26virtual SLANG_NO_THROW Result SLANG_MCALL getCurrentValue (uint64_t * outValue )override ; 27 28virtual SLANG_NO_THROW Result SLANG_MCALL setCurrentValue (uint64_t value )override ; 29 30virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle (InteropHandle * outHandle )override ; 31 32virtual SLANG_NO_THROW Result SLANG_MCALL 33getNativeHandle (InteropHandle * outNativeHandle )override ; 34}; 35 36}// namespace d3d12 37}// namespace gfx