yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f65d756bf
master
1// d3d12-buffer.h 2#pragma once 3 4#include "d3d12-base.h" 5 6namespace gfx 7{ 8namespace d3d12 9{ 10 11using namespace Slang ; 12 13class BufferResourceImpl :public gfx ::BufferResource 14{ 15public : 16typedef BufferResource Parent ; 17 18BufferResourceImpl (const Desc & desc ); 19 20 ~BufferResourceImpl (); 21 22D3D12Resource m_resource ;///< The resource in gpu memory, allocated on the correct heap 23///< relative to the cpu access flag 24 25D3D12_RESOURCE_STATES m_defaultState ; 26 27virtual SLANG_NO_THROW DeviceAddress SLANG_MCALL getDeviceAddress ()override ; 28 29virtual SLANG_NO_THROW Result SLANG_MCALL 30getNativeResourceHandle ( InteropHandle * outHandle) override; 31 32virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle ( InteropHandle * outHandle) override; 33 34virtual SLANG_NO_THROW Result SLANG_MCALL 35map ( MemoryRange * rangeToRead, void ** outPointer) override; 36 37virtual SLANG_NO_THROW Result SLANG_MCALL unmap ( MemoryRange * writtenRange) override; 38 39virtual SLANG_NO_THROW Result SLANG_MCALL setDebugName ( const char * name) override; 40}; 41 42} // namespace d3d12 43} // namespace gfx