yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Ellie Hermaszewskaformatf65d756bf

master
585 B32 linesraw
1// d3d11-buffer.cpp
2#include "d3d11-buffer.h"
3
4namespace gfx
5{
6
7using namespace Slang;
8
9namespace d3d11
10{
11
12SLANG_NO_THROW DeviceAddress SLANG_MCALL BufferResourceImpl::getDeviceAddress()
13{
14    return 0;
15}
16
17SLANG_NO_THROW Result SLANG_MCALL
18BufferResourceImpl::map(MemoryRange* rangeToRead, void** outPointer)
19{
20    SLANG_UNUSED(rangeToRead);
21    SLANG_UNUSED(outPointer);
22    return SLANG_FAIL;
23}
24
25SLANG_NO_THROW Result SLANG_MCALL BufferResourceImpl::unmap(MemoryRange* writtenRange)
26{
27    SLANG_UNUSED(writtenRange);
28    return SLANG_FAIL;
29}
30
31} // namespace d3d11
32} // namespace gfx