yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f65d756bf
master
1// cuda-buffer.h 2#pragma once 3#include "cuda-base.h" 4#include "cuda-context.h" 5 6namespace gfx 7{ 8#ifdef GFX_ENABLE_CUDA 9using namespace Slang ; 10 11namespace cuda 12{ 13 14class BufferResourceImpl :public BufferResource 15{ 16public : 17BufferResourceImpl (const Desc & _desc ) 18 :BufferResource (_desc ) 19 { 20 } 21 22 ~BufferResourceImpl (); 23 24uint64_t getBindlessHandle (); 25 26void * m_cudaExternalMemory = nullptr ; 27void * m_cudaMemory = nullptr ; 28 29RefPtr < CUDAContext > m_cudaContext ; 30 31virtual SLANG_NO_THROW DeviceAddress SLANG_MCALL getDeviceAddress ()override ; 32virtual SLANG_NO_THROW Result SLANG_MCALL 33getNativeResourceHandle ( InteropHandle * outHandle) override; 34virtual SLANG_NO_THROW Result SLANG_MCALL 35map ( MemoryRange * rangeToRead, void ** outPointer) override; 36virtual SLANG_NO_THROW Result SLANG_MCALL unmap ( MemoryRange * writtenRange) override; 37}; 38 39} // namespace cuda 40#endif 41} // namespace gfx