yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f65d756bf
master
1#pragma once 2 3#define SLANG_GFX_FORWARD_RESOURCE_COMMAND_ENCODER_IMPL (ResourceCommandEncoderBase ) \ 4 virtual SLANG_NO_THROW SlangResult SLANG_MCALL queryInterface( \ 5 SlangUUID const& uuid, \ 6 void** outObject) override \ 7 { \ 8 return ResourceCommandEncoderBase::queryInterface(uuid, outObject); \ 9 } \ 10 virtual SLANG_NO_THROW uint32_t SLANG_MCALL addRef() override \ 11 { \ 12 return ResourceCommandEncoderBase::addRef(); \ 13 } \ 14 virtual SLANG_NO_THROW uint32_t SLANG_MCALL release() override \ 15 { \ 16 return ResourceCommandEncoderBase::release(); \ 17 } \ 18 virtual SLANG_NO_THROW void SLANG_MCALL copyBuffer( \ 19 IBufferResource* dst, \ 20 Offset dstOffset, \ 21 IBufferResource* src, \ 22 Offset srcOffset, \ 23 Size size) override \ 24 { \ 25 ResourceCommandEncoderBase::copyBuffer(dst, dstOffset, src, srcOffset, size); \ 26 } \ 27 virtual SLANG_NO_THROW void SLANG_MCALL copyTexture( \ 28 ITextureResource* dst, \ 29 ResourceState dstState, \ 30 SubresourceRange dstSubresource, \ 31 ITextureResource::Offset3D dstOffset, \ 32 ITextureResource* src, \ 33 ResourceState srcState, \ 34 SubresourceRange srcSubresource, \ 35 ITextureResource::Offset3D srcOffset, \ 36 ITextureResource::Extents extent) override \ 37 { \ 38 ResourceCommandEncoderBase::copyTexture( \ 39 dst, \ 40 dstState, \ 41 dstSubresource, \ 42 dstOffset, \ 43 src, \ 44 srcState, \ 45 srcSubresource, \ 46 srcOffset, \ 47 extent); \ 48 } \ 49 virtual SLANG_NO_THROW void SLANG_MCALL copyTextureToBuffer( \ 50 IBufferResource* dst, \ 51 Offset dstOffset, \ 52 Size dstSize, \ 53 Size dstRowStride, \ 54 ITextureResource* src, \ 55 ResourceState srcState, \ 56 SubresourceRange srcSubresource, \ 57 ITextureResource::Offset3D srcOffset, \ 58 ITextureResource::Extents extent) override \ 59 { \ 60 ResourceCommandEncoderBase::copyTextureToBuffer( \ 61 dst, \ 62 dstOffset, \ 63 dstSize, \ 64 dstRowStride, \ 65 src, \ 66 srcState, \ 67 srcSubresource, \ 68 srcOffset, \ 69 extent); \ 70 } \ 71 virtual SLANG_NO_THROW void SLANG_MCALL uploadTextureData( \ 72 ITextureResource* dst, \ 73 SubresourceRange subResourceRange, \ 74 ITextureResource::Offset3D offset, \ 75 ITextureResource::Extents extent, \ 76 ITextureResource::SubresourceData* subResourceData, \ 77 GfxCount subResourceDataCount) override \ 78 { \ 79 ResourceCommandEncoderBase::uploadTextureData( \ 80 dst, \ 81 subResourceRange, \ 82 offset, \ 83 extent, \ 84 subResourceData, \ 85 subResourceDataCount); \ 86 } \ 87 virtual SLANG_NO_THROW void SLANG_MCALL \ 88 uploadBufferData(IBufferResource* dst, Offset offset, Size size, void* data) override \ 89 { \ 90 ResourceCommandEncoderBase::uploadBufferData(dst, offset, size, data); \ 91 } \ 92 virtual SLANG_NO_THROW void SLANG_MCALL textureBarrier( \ 93 GfxCount count, \ 94 ITextureResource* const* textures, \ 95 ResourceState src, \ 96 ResourceState dst) override \ 97 { \ 98 ResourceCommandEncoderBase::textureBarrier(count, textures, src, dst); \ 99 } \ 100 virtual SLANG_NO_THROW void SLANG_MCALL textureSubresourceBarrier( \ 101 ITextureResource* texture, \ 102 SubresourceRange subresourceRange, \ 103 ResourceState src, \ 104 ResourceState dst) override \ 105 { \ 106 ResourceCommandEncoderBase::textureSubresourceBarrier( \ 107 texture, \ 108 subresourceRange, \ 109 src, \ 110 dst); \ 111 } \ 112 virtual SLANG_NO_THROW void SLANG_MCALL bufferBarrier( \ 113 GfxCount count, \ 114 IBufferResource* const* buffers, \ 115 ResourceState src, \ 116 ResourceState dst) override \ 117 { \ 118 ResourceCommandEncoderBase::bufferBarrier(count, buffers, src, dst); \ 119 } \ 120 virtual SLANG_NO_THROW void SLANG_MCALL clearResourceView( \ 121 IResourceView* view, \ 122 ClearValue* clearValue, \ 123 ClearResourceViewFlags::Enum flags) override \ 124 { \ 125 ResourceCommandEncoderBase::clearResourceView(view, clearValue, flags); \ 126 } \ 127 virtual SLANG_NO_THROW void SLANG_MCALL resolveResource( \ 128 ITextureResource* source, \ 129 ResourceState sourceState, \ 130 SubresourceRange sourceRange, \ 131 ITextureResource* dest, \ 132 ResourceState destState, \ 133 SubresourceRange destRange) override \ 134 { \ 135 ResourceCommandEncoderBase::resolveResource( \ 136 source, \ 137 sourceState, \ 138 sourceRange, \ 139 dest, \ 140 destState, \ 141 destRange); \ 142 } \ 143 virtual SLANG_NO_THROW void SLANG_MCALL resolveQuery( \ 144 IQueryPool* queryPool, \ 145 GfxIndex index, \ 146 GfxCount count, \ 147 IBufferResource* buffer, \ 148 Offset offset) override \ 149 { \ 150 ResourceCommandEncoderBase::resolveQuery(queryPool, index, count, buffer, offset); \ 151 } \ 152 virtual SLANG_NO_THROW void SLANG_MCALL writeTimestamp(IQueryPool* pool, GfxIndex index) \ 153 override \ 154 { \ 155 ResourceCommandEncoderBase::writeTimestamp(pool, index); \ 156 } \ 157 virtual SLANG_NO_THROW void SLANG_MCALL beginDebugEvent(const char* name, float rgbColor[3]) \ 158 override \ 159 { \ 160 ResourceCommandEncoderBase::beginDebugEvent(name, rgbColor); \ 161 } \ 162 virtual SLANG_NO_THROW void SLANG_MCALL endDebugEvent() override \ 163 { \ 164 ResourceCommandEncoderBase::endDebugEvent(); \ 165 }