yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
c2dc1a86e
master
1// shader-cache-multiple-entry-points.slang 2 3[shader("compute")] 4[numthreads(4, 1, 1)] 5void computeA( 6 uint3 sv_dispatchThreadID: SV_DispatchThreadID, 7 uniform RWStructuredBuffer<float> buffer) 8{ 9 var input = buffer[sv_dispatchThreadID.x]; 10 buffer[sv_dispatchThreadID.x] = input + 1.0f; 11} 12 13[shader("compute")] 14[numthreads(4, 1, 1)] 15void computeB( 16 uint3 sv_dispatchThreadID: SV_DispatchThreadID, 17 uniform RWStructuredBuffer<float> buffer) 18{ 19 var input = buffer[sv_dispatchThreadID.x]; 20 buffer[sv_dispatchThreadID.x] = input + 2.0f; 21} 22 23[shader("compute")] 24[numthreads(4, 1, 1)] 25void computeC( 26 uint3 sv_dispatchThreadID: SV_DispatchThreadID, 27 uniform RWStructuredBuffer<float> buffer) 28{ 29 var input = buffer[sv_dispatchThreadID.x]; 30 buffer[sv_dispatchThreadID.x] = input + 3.0f; 31}