yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Gangzheng TongConvert gfx unit tests and examples to use slang-rhi (#7577)43d0c2100

master
2.8 KiB92 linesraw
1#include "core/slang-basic.h"
2#include "gfx-test-util.h"
3#include "slang-rhi/shader-cursor.h"
4#include "unit-test/slang-unit-test.h"
5
6#include <slang-rhi.h>
7
8#if SLANG_WINDOWS_FAMILY
9#include <d3d12.h>
10#endif
11
12using namespace rhi;
13
14namespace gfx_test
15{
16void getQueueHandleTestImpl(IDevice* device, UnitTestContext* context)
17{
18    ComPtr<ICommandQueue> queue;
19    GFX_CHECK_CALL_ABORT(device->getQueue(QueueType::Graphics, queue.writeRef()));
20    NativeHandle handle;
21    GFX_CHECK_CALL_ABORT(queue->getNativeHandle(&handle));
22    if (device->getInfo().deviceType == rhi::DeviceType::Vulkan)
23    {
24        SLANG_CHECK(handle.value != 0);
25    }
26#if SLANG_WINDOWS_FAMILY
27    else
28    {
29        auto d3d12Queue = (ID3D12CommandQueue*)handle.value;
30        Slang::ComPtr<IUnknown> testHandle1;
31        GFX_CHECK_CALL_ABORT(d3d12Queue->QueryInterface<IUnknown>(testHandle1.writeRef()));
32        Slang::ComPtr<ID3D12CommandQueue> testHandle2;
33        GFX_CHECK_CALL_ABORT(
34            testHandle1->QueryInterface<ID3D12CommandQueue>(testHandle2.writeRef()));
35        SLANG_CHECK(d3d12Queue == testHandle2.get());
36    }
37#endif
38}
39
40void getQueueHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
41{
42    if (context->enableDebugLayers)
43        getRHI()->enableDebugLayers();
44    if ((api & context->enabledApis) == 0)
45    {
46        SLANG_IGNORE_TEST;
47    }
48    Slang::ComPtr<IDevice> device;
49    DeviceDesc deviceDesc = {};
50    switch (api)
51    {
52    case Slang::RenderApiFlag::D3D11:
53        deviceDesc.deviceType = rhi::DeviceType::D3D11;
54        break;
55    case Slang::RenderApiFlag::D3D12:
56        deviceDesc.deviceType = rhi::DeviceType::D3D12;
57        break;
58    case Slang::RenderApiFlag::Vulkan:
59        deviceDesc.deviceType = rhi::DeviceType::Vulkan;
60        break;
61    default:
62        SLANG_IGNORE_TEST;
63    }
64    deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
65    const char* searchPaths[] = {"", "../../tools/gfx-unit-test", "tools/gfx-unit-test"};
66    deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
67    deviceDesc.slang.searchPaths = searchPaths;
68    auto createDeviceResult = getRHI()->createDevice(deviceDesc, device.writeRef());
69    if (SLANG_FAILED(createDeviceResult))
70    {
71        SLANG_IGNORE_TEST;
72    }
73    // Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test
74    // to crash.
75    if (Slang::String(device->getInfo().adapterName).toLower().contains("swiftshader"))
76    {
77        SLANG_IGNORE_TEST;
78    }
79    getQueueHandleTestImpl(device, context);
80}
81
82SLANG_UNIT_TEST(getCmdQueueHandleD3D12)
83{
84    return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12);
85}
86
87SLANG_UNIT_TEST(getCmdQueueHandleVulkan)
88{
89    return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
90}
91
92} // namespace gfx_test