yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7aaf7009e
master
1//TEST:SIMPLE(filecheck=WGSL): -target wgsl -stage vertex -entry main 2 3//WGSL-DAG: @builtin(position) 4//WGSL-DAG: @vertex 5 6struct S 7{ 8 float4 position : SV_Position; 9}; 10 11S main() 12{ 13 S output; 14 output.position = float4(0,0,0,1); 15 return output; 16}