yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7aaf7009e
master
1//TEST:SIMPLE(filecheck=WGSL): -target wgsl -stage vertex -entry main 2 3//WGSL-DAG: @builtin(instance_index) 4//WGSL-DAG: @vertex 5 6float4 main(uint instanceID : SV_InstanceID) : SV_Position 7{ 8 return float4(1,1,1,1); 9}