yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d7e2bac2d
master
1// tests/wgsl/entry-point-legalization.slang 2//TEST:SIMPLE(filecheck=CHK):-target wgsl-spirv-asm -stage vertex -entry vertexMain 3//TEST:SIMPLE(filecheck=CHK):-target wgsl-spirv-asm -stage vertex -entry vertexMain -DREPRODUCE 4 5//CHK: %vertexMain = OpFunction 6 7struct AssembledVertex 8{ 9 float3 position; 10}; 11 12struct VertexStageInput 13{ 14 AssembledVertex assembledVertex : A; 15}; 16 17struct VertexStageOutput 18{ 19 float4 sv_position : SV_Position; 20}; 21 22float3 GetPosition(VertexStageInput i) 23{ 24 return i.assembledVertex.position; 25} 26 27[shader("vertex")] 28VertexStageOutput vertexMain(VertexStageInput input) 29{ 30 VertexStageOutput output; 31 32#if defined(REPRODUCE) 33 float3 position = GetPosition(input); 34#else 35 float3 position = input.assembledVertex.position; 36#endif 37 38 output.sv_position = float4(position, 1.0); 39 return output; 40}