yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
b4f94629f
master
1//TEST:CROSS_COMPILE: -profile glsl_460+GL_EXT_ray_tracing -stage miss -entry main -target spirv-assembly 2 3struct ShadowRay 4{ 5 float hitDistance; 6}; 7 8void main(in out ShadowRay ray) 9{ 10 ray.hitDistance = 10000.0f; 11}