yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
1c4e1acdd
master
1 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUFFER):-vk -compute -output-using-type 3//TEST:SIMPLE(filecheck=CHECK): -target spirv -stage compute -entry computeMain -emit-spirv-directly 4 5//TEST_INPUT:set output = out ubuffer(data=[0 0 0 0], stride=4) 6RWStructuredBuffer<float> output; 7 8// Test that we are able to use the VectorTimesScalar opcode to simplify the resulting spirv. 9 10// CHECK: OpVectorTimesScalar 11 12[numthreads(1,1,1)] 13void computeMain(int3 tid : SV_DispatchThreadID) 14{ 15 float3 v = tid + 2.0; 16 float3 v1 = v * 0.5; 17 // BUFFER: 1.0 18 output[0] = v1.x; 19}