yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
21893763c
master
1//TEST:SIMPLE(filecheck=SPIRV): -target spirv 2 3//DISABLED_TEST:COMPARE_COMPUTE(filecheck-buffer=CHECK): -vk -output-using-type 4 5// SPIRV: OpCapability VariablePointers 6 7//TEST_INPUT:set buffer1 = ubuffer(data=[1.0], stride=4) 8StructuredBuffer<float> buffer1; 9//TEST_INPUT:set buffer2 = ubuffer(data=[2.0], stride=4) 10StructuredBuffer<float> buffer2; 11//TEST_INPUT:set output = out ubuffer(data=[0.0], stride=4) 12RWStructuredBuffer<float> output; 13 14[numthreads(2,1,1)] 15void computeMain(int id : SV_DispatchThreadID) 16{ 17 StructuredBuffer<float> buffer; 18 if (id == 0) 19 buffer = buffer1; 20 else 21 buffer = buffer2; 22 output[id] = buffer[0]; 23 // CHECK: 1.0 24 // CHECK: 2.0 25}