yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
38c0bacca
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -stage domain 2 3// CHECK: TessLevelInner 4 5struct HS_CONTROL_POINT_OUTPUT 6{ 7 float4 Position : POSITION; 8 float2 TexCoord : TEXCOORD; 9}; 10 11struct HS_CONSTANT_DATA_OUTPUT 12{ 13 float EdgeTessFactor[4] : SV_TessFactor; 14 float InsideTessFactor[2] : SV_InsideTessFactor; 15}; 16 17 18struct DS_OUTPUT 19{ 20 float4 Position : SV_Position; 21 float2 TexCoord : TEXCOORD; 22}; 23 24// Domain Shader (DS) 25[domain("quad")] 26DS_OUTPUT main(HS_CONSTANT_DATA_OUTPUT input, const OutputPatch<HS_CONTROL_POINT_OUTPUT, 4> patch, float2 uv : SV_DomainLocation) 27{ 28 DS_OUTPUT output; 29 output.Position = input.EdgeTessFactor[0]; 30 output.TexCoord = input.InsideTessFactor[0]; 31 return output; 32}