yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
73a8d74bd
master
1//TEST:SIMPLE(filecheck=GLSL):-target glsl -entry hullMain -stage hull -allow-glsl 2//TEST:SIMPLE(filecheck=SPIRV):-target spirv -entry hullMain -stage hull -allow-glsl 3 4// When targeting SPIRV, the tessellation factors should be an array with size 4 or 2. 5 6// GLSL: gl_TessLevelOuter[3] = 0.0; 7// GLSL: gl_TessLevelInner[1] = 0.0; 8 9// SPIRV: OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter 10// SPIRV: OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner 11 12// SPIRV-DAG: OpStore %gl_TessLevelOuter %[[OuterOpCompositeConstruct:[1-9][0-9]*]] 13// SPIRV-DAG: %[[OuterOpCompositeConstruct]] = OpCompositeConstruct %[[OuterOpTypeArray:[a-zA-Z_0-9]*]] 14// SPIRV-DAG: %[[OuterOpTypeArray]] = OpTypeArray %{{[^ ]*}} %[[OuterOpConstant:[a-zA-Z_0-9]*]] 15// SPIRV-DAG: %[[OuterOpConstant]] = OpConstant %{{[^ ]*}} 4 16 17// SPIRV-DAG: OpStore %gl_TessLevelInner %[[InnerOpCompositeConstruct:[1-9][0-9]*]] 18// SPIRV-DAG: %[[InnerOpCompositeConstruct]] = OpCompositeConstruct %[[InnerOpTypeArray:[a-zA-Z_0-9]*]] 19// SPIRV-DAG: %[[InnerOpTypeArray]] = OpTypeArray %{{[^ ]*}} %[[InnerOpConstant:[a-zA-Z_0-9]*]] 20// SPIRV-DAG: %[[InnerOpConstant]] = OpConstant %{{[^ ]*}} 2 21 22struct HsOut 23{ 24 float2 pos; 25 float2 hm; 26}; 27 28struct HscOut 29{ 30 float EdgeTessFactor[3] : SV_TessFactor; // Should be legalized to float[4] 31 float InsideTessFactor[1] : SV_InsideTessFactor; // Should be legalized to float[2] 32}; 33 34[domain("tri")] 35[partitioning("integer")] 36[outputtopology("triangle_ccw")] 37[outputcontrolpoints(4)] 38[patchconstantfunc("constants")] 39HsOut hullMain() 40{ 41 HsOut o; 42 o.pos = 1; 43 o.hm = 2; 44 return o; 45} 46 47HscOut constants() 48{ 49 HscOut o; 50 o.EdgeTessFactor[0] = 1; 51 o.EdgeTessFactor[1] = 2; 52 o.EdgeTessFactor[2] = 3; 53 o.InsideTessFactor[0] = 0.5; 54 return o; 55}