yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
634e3960c
master
1//TEST:SIMPLE(filecheck=GLSL): -target glsl -entry vertMain -stage vertex 2//TEST:SIMPLE(filecheck=CHECK): -target spirv 3//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-via-glsl 4 5// CHECK-DAG: %[[BASE_VERTEX:[0-9]+|[a-zA-Z_][a-zA-Z0-9_]*]] = OpVariable {{.*}} BuiltIn BaseVertex 6// CHECK-DAG: %[[REG1:[0-9a-zA-Z_]+]] = OpLoad %int %[[BASE_VERTEX]] 7// CHECK-DAG: %[[REG2:[0-9a-zA-Z_]+]] = OpLoad %int %gl_VertexIndex 8// CHECK-DAG: OpISub %int %[[REG2]] %[[REG1]] 9 10// GLSL: gl_VertexIndex - gl_BaseVertex 11 12[shader("vertex")] 13float4 vertMain(int i : SV_VertexID) : SV_Position 14{ 15 return i; 16}