yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
aa3cc1e79
master
1//TEST:SIMPLE(filecheck=SPIRV): -entry VertexMain -stage vertex -target spirv -preserve-params 2//TEST:SIMPLE(filecheck=SPIRV): -entry VertexMain -stage vertex -target spirv -emit-spirv-directly -preserve-params 3 4// Test for https://github.com/shader-slang/slang/issues/7689 5// SV_VertexID combined with -preserve-params should not crash 6 7// SPIRV: OpEntryPoint 8 9[shader("vertex")] 10float4 VertexMain(uint vertexId: SV_VertexID, uint instanceId: SV_InstanceID) : SV_Position 11{ 12 return float4(0.0); 13}