yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Yong HeMake type names spec-conformant in SPIRV reflect. (#3748)edc85fc46

master
1.4 KiB35 linesraw
1//TEST:SIMPLE(filecheck=SPIRV): -stage compute -entry computeMain -target spirv -emit-spirv-directly -fspv-reflect
2
3// Test ability to directly output SPIR-V reflection info on parameters.
4
5Texture2D mTexture : MY_HLSL_SEMANTIC;
6struct MyElement
7{
8    float x;
9}
10StructuredBuffer<MyElement> myBuffer : MY_HLSL_SEMANTIC1;
11AppendStructuredBuffer<float> myAppendBuffer : MY_HLSL_SEMANTIC2;
12ByteAddressBuffer bw;
13[numthreads(8, 8, 1)]
14void computeMain()
15{
16    float4 color = mTexture.Load(int3(0, 0, 0));
17    myAppendBuffer.Append(color.x + myBuffer[0].x + bw.Load(0));
18}
19
20// SPIRV-DAG: OpExtension "SPV_GOOGLE_user_type"
21
22// SPIRV-DAG: OpDecorateString %mTexture UserTypeGOOGLE "texture2d"
23// SPIRV-DAG: OpDecorateString %mTexture UserSemantic "MY_HLSL_SEMANTIC"
24
25// SPIRV-DAG: OpDecorateString %myBuffer UserTypeGOOGLE "structuredbuffer:<MyElement>"
26// SPIRV-DAG: OpDecorateString %myBuffer UserSemantic "MY_HLSL_SEMANTIC1"
27
28// SPIRV-DAG: OpDecorateString %myAppendBuffer_counter UserTypeGOOGLE "appendstructuredbuffer:<float>"
29// SPIRV-DAG: OpDecorateString %myAppendBuffer_counter UserSemantic "MY_HLSL_SEMANTIC2"
30
31// SPIRV-DAG: OpDecorateString %myAppendBuffer_elements UserTypeGOOGLE "appendstructuredbuffer:<float>"
32// SPIRV-DAG: OpDecorateString %myAppendBuffer_elements UserSemantic "MY_HLSL_SEMANTIC2"
33// SPIRV-DAG: OpDecorateId %myAppendBuffer_elements CounterBuffer %myAppendBuffer_counter
34
35// SPIRV-DAG: OpDecorateString %bw UserTypeGOOGLE "byteaddressbuffer"